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forked from 0ad/0ad

#Big Persian unit update. Still need a lot of work.

This was SVN commit r10473.
This commit is contained in:
Michael D. Hafer 2011-11-07 03:11:18 +00:00
parent 26501fd8c2
commit 2bdf5d0440
41 changed files with 307 additions and 150 deletions

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/per_back_curved.dae</mesh>
<texture>props/pers_back_shield.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -15,5 +15,9 @@
<texture>structural/pers_chariot_a.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,6 +19,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
@ -29,6 +30,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -16,6 +16,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
@ -39,6 +40,7 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="carry_meat"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -16,6 +16,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>

View File

@ -19,6 +19,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>

View File

@ -16,6 +16,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>

View File

@ -1,20 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csw_a_1.dds</texture>
</variant>
<variant name="horse-texture-2">
<texture>skeletal/horse_pers_csw_a_2.dds</texture>
</variant>
<variant name="horse-texture-3">
<texture>skeletal/horse_pers_csw_a_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,37 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="75"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/pers_cjv_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="quilted corselet 1">
<texture>skeletal/pers_isp_a_new_1.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -12,11 +10,11 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -25,5 +23,4 @@
</props>
</variant>
</group>
</actor>

View File

@ -1,36 +1,79 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/pers_cjv_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-red-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Clothing-blue-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_2.dds</texture>
</variant>
<variant frequency="1" name="Clothing-gold-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_a_3.dds</texture>
</variant>
<variant frequency="1" name="Clothing-emerald">
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_e_1.dds</texture>
</variant>
<variant frequency="1" name="Clothing-gold">
<props>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_e_2.dds</texture>
</variant>
<variant frequency="2" name="Clothing-brown-stripes">
<props>
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
</props>
<texture>skeletal/pers_isp_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,20 +1,45 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant name="horse -1">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
<variant name="horse -2">
<texture>skeletal/horse_pers_csw_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,40 +1,48 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="75"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_short.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/pers_cjv_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="scale iron">
<texture>skeletal/pers_su1_anusiya_iron.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,10 +16,10 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
@ -30,7 +28,6 @@
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -45,7 +42,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -17,10 +15,10 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csw_a_1.dds</texture>
@ -32,7 +30,6 @@
<texture>skeletal/horse_pers_csw_a_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
@ -47,7 +44,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,10 +16,10 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csw_b_1.dds</texture>
@ -33,7 +31,6 @@
<texture>skeletal/horse_pers_csw_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
@ -48,7 +45,5 @@
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,18 +4,23 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="75"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="200"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="300"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="300"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
</props>
</variant>
</group>

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@ -7,8 +7,9 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="200"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="190"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>

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@ -16,6 +16,7 @@
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="115"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -12,6 +12,7 @@
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="112"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -14,6 +14,7 @@
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="117"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -12,6 +12,7 @@
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="109"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -16,6 +16,7 @@
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="120"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="111"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -12,6 +12,7 @@
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="125"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="115"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="111"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -12,6 +12,7 @@
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="100"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="111"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

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@ -34,6 +34,9 @@
<SpecificName>African Bush Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Loot>
<xp>75</xp>
</Loot>
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>

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@ -34,6 +34,9 @@
<SpecificName>Asian Elephant</SpecificName>
<Icon>gaia/fauna_elephant_african_bush.png</Icon>
</Identity>
<Loot>
<xp>60</xp>
</Loot>
<Obstruction>
<Unit radius="2.7"/>
</Obstruction>

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@ -27,6 +27,9 @@
<SpecificName>North African Elephant</SpecificName>
<Icon>gaia/fauna_elephant_north_african.png</Icon>
</Identity>
<Loot>
<xp>50</xp>
</Loot>
<Obstruction>
<Unit radius="2.6"/>
</Obstruction>

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@ -48,6 +48,12 @@
<Promotion>
<Entity>units/pers_cavalry_archer_a</Entity>
</Promotion>
<ResourceGatherer>
<MaxDistance>4.0</MaxDistance>
<Capacities>
<food>50</food>
</Capacities>
</ResourceGatherer>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<Run>

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@ -6,6 +6,7 @@
<GenericName>Median Light Cavalry</GenericName>
<SpecificName>Mada Asabari</SpecificName>
<History>Just as the archers were the rock of the Persian infantry, the Persian cavalry was formed around the light cavalryman, or Asabari. Armed with javelins for long-ranged combat or close-quarter fighting, Asabari were also equipped with swords and axes. Since they were recruited from the upper classes many wore armor and helmets and their horses could also be fitted with light armor.</History>
<Icon>units/pers_cavalry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/pers_cavalry_javelinist_a</Entity>

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@ -6,6 +6,7 @@
<GenericName>Cappadocian Lancers</GenericName>
<SpecificName>Katpatuka Asabari</SpecificName>
<History>Heavily armed lancers later known as cataphracts were first developed by the Sarmatians from Central Asia. The Persians picked up the technique from other eastern peoples like the Massagetae and the Bactrians. Featuring a heavily armored rider armed with a long lance and even an armored horse, the Cataphracts were the first cavalry to physically crash into their opponents, a considerable feat when one knows that they rode without stirrups.</History>
<Icon>units/pers_cavalry_spearman.png</Icon>
</Identity>
<Promotion>
<Entity>units/pers_cavalry_spearman_a</Entity>

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@ -6,6 +6,7 @@
<GenericName>Hyrcanian Cavalry</GenericName>
<SpecificName>Verkhana Asabari</SpecificName>
<History>The Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country.</History>
<Icon>units/pers_cavalry_swordsman.png</Icon>
</Identity>
<Promotion>
<Entity>units/pers_cavalry_swordsman_a</Entity>

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@ -18,6 +18,7 @@
<GenericName>Anatolian Auxiliary</GenericName>
<SpecificName>Sparda Takabara</SpecificName>
<History>Sparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield. Javelin throwers were an important arm of the Persian infantry, giving added close range punch to the archers and able to close with the enemy if necessary.</History>
<Icon>units/pers_infantry_javelinist.png</Icon>
</Identity>
<Promotion>
<Entity>units/pers_infantry_javelinist_a</Entity>

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@ -4,6 +4,7 @@
<Civ>pers</Civ>
<SpecificName>Banu Miyanrudani</SpecificName>
<History>Persian women were fairly powerful during the reign of the Achaemenids, having substantial control over their future. A husband was not able to pawn his wife off to cover debts, nor was did he have control of her possessions. Persian women owned property and were quite active in their management of it, which could include female-induced divorce. Veiling had a long tradition in ancient Persia although it was only a sign of modesty and wealth among well-to-do women with none of the modern implications.</History>
<Icon>units/pers_support_female_citizen.png</Icon>
</Identity>
<VisualActor>
<Actor>units/persians/female_citizen.xml</Actor>