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forked from 0ad/0ad

Fix unfinished change in accidental commit d4109916a3

This was SVN commit r15028.
This commit is contained in:
Adrián Chaves 2014-04-27 13:37:26 +00:00
parent d4109916a3
commit 341bcb1cf9

View File

@ -990,10 +990,11 @@ GuiInterface.prototype.DisplayRallyPoint = function(player, cmd)
if (pos)
{
// Only update the position if we changed it (cmd.queued is set)
if (!("queued" in cmd) || cmd.queued == false)
cmpRallyPointRenderer.SetPosition({'x': pos.x, 'y': pos.z}); // SetPosition takes a CFixedVector2D which has X/Y components, not X/Z
else if (cmd.queued == true)
cmpRallyPointRenderer.AddPosition({'x': pos.x, 'y': pos.z}); // AddPosition takes a CFixedVector2D which has X/Y components, not X/Z
if ("queued" in cmd)
if (cmd.queued == true)
cmpRallyPointRenderer.AddPosition({'x': pos.x, 'y': pos.z}); // AddPosition takes a CFixedVector2D which has X/Y components, not X/Z
else
cmpRallyPointRenderer.SetPosition({'x': pos.x, 'y': pos.z}); // SetPosition takes a CFixedVector2D which has X/Y components, not X/Z
// rebuild the renderer when not set (when reading saved game or in case of building update)
else if (!cmpRallyPointRenderer.IsSet())
for each (var posi in cmpRallyPoint.GetPositions())