Updated session setup screen and some minor changes in shell GUI layout.
This was SVN commit r2937.
This commit is contained in:
parent
b6dfb8174f
commit
39dbc65a19
@ -32,7 +32,7 @@
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==========================================
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-->
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<object name="pgToolTip"
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<object name="pgToolTip"
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style="fancyTextHeadWhite"
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type="text"
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hidden="true"
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@ -59,7 +59,7 @@
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<object name="pgProfileName"
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style="wheatDropDown"
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type="dropdown"
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size="3% 80% 20% 85%"
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size="3% 80% 20% 80%+40"
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>
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<action on="Load"><![CDATA[
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// Get list of profile names (profile folders).
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@ -94,12 +94,12 @@
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size="24.609375% 28.90625% 49.609375% 62.2395833%"
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sprite_over="pgCampaignsOver"
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sprite_disabled="pgCampaignsDisabled"
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tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
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tooltip="Want to play a campaign? Tough luck, buddy! That's right, go cry on your mamma's shoulder."
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>
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<action on="Press"><![CDATA[
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openMainMenuSubWindow ("pgCampaigns");
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]]></action>
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</object>
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</object>
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<object name="pgSinglePlayerBt"
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style="pgButton"
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@ -162,13 +162,13 @@
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size="74.7070312% 42.0572916% 99.7070312% 75.390625%"
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sprite_over="pgOptionsOver"
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sprite_disabled="pgOptionsDisabled"
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tooltip="This will take you to the options menu. It does not work now, but someday it might."
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tooltip="This will take you to the options menu. It does not work now, but someday it might."
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>
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<action on="Press"><![CDATA[
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// Open Options window.
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openMainMenuSubWindow ("pgOptions");
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]]></action>
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</object>
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</object>
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<object name="pgHistoryBt"
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style="pgButton"
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@ -176,12 +176,12 @@
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size="72.265625% 66.5364583% 97.265625% 99.8697916%"
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sprite_over="pgHistoryOver"
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sprite_disabled="pgHistoryDisabled"
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tooltip="One day you will click this button and learn more about ancient history than any history teach ever taught you."
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tooltip="One day you will click this button and learn more about ancient history than any history teach ever taught you."
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>
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<action on="Press"><![CDATA[
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openMainMenuSubWindow ("pgHistory");
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]]></action>
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</object>
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</object>
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<!--
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==========================================
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@ -206,7 +206,7 @@
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>
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<action on="Press"><![CDATA[
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// Get credits text.
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creditsArray = readFileLines("gui/text/credits.txt");
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creditsArray = readFileLines("gui/text/credits.txt");
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// Populate credits list.
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for (creditsIndex = 0; creditsIndex < creditsArray.length; creditsIndex++)
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@ -230,16 +230,16 @@
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]]></action>
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</object>
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<object name="pgVersionNumber"
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<object name="pgVersionNumber"
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style="fancyTextHeadGold"
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type="text"
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ghost="true"
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size="43% 24% 43%+282 24%+25"
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>
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<action on="Load"><![CDATA[
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this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
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]]></action>
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</object>
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<action on="Load"><![CDATA[
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this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
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]]></action>
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</object>
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<!--
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==========================================
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@ -321,14 +321,18 @@
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closeMainMenuSubWindow ("pgCampaigns");
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]]></action>
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</object>
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<!-- Add campaign screen controls here later -->
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</object>
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<!--
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===============================================
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- GAME SESSION SETUP SCREEN -
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===============================================
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-->
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<!--
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===============================================
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- GAME SESSION SETUP SCREEN -
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===============================================
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-->
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<!-- main object; the size of this equals to fullscreen at lowest resolution (800x600) -->
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<object name="pgSessionSetup"
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style="wheatWindow"
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type="image"
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@ -351,6 +355,14 @@
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]]></action>
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</object>
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<object name="pgSessionSetupTitle"
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style="wheatTextHeadMaxBlack"
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type="text"
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size="10 5 140 25"
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>Game Setup
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</object>
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<!--
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==========================================
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- MULTIPLAYER OBJECTS
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@ -372,6 +384,18 @@
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<object name="pgSessionSetupMPHost"
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hidden="true"
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>
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<!-- controls for lag bars and player kicking -->
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<object name="pgSessionSetupMPKickP1"
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style="wheatButton"
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type="button"
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size="500 120 520 140"
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>K
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<action on="Press"><![CDATA[
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// Kick player here
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]]></action>
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</object>
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</object>
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<!--
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@ -417,84 +441,91 @@
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please put them in the containers above.
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-->
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<!--
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==========================================
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- MAIN MENU - PLAYER SLOTS
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==========================================
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-->
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<object name="pgSessionSetupPlayerHead"
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<!--
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==========================================
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- CIV SELECTION CONTROLS
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==========================================
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-->
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<object name="pgSessionSetupGrpCivSel"
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style="wheatBorderBlack"
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type="image"
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size="10 30 33% 50%-25"
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>
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<object name="pgSessionSetupCivSelTxt"
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type="text"
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size="5 5 100%-5 20"
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>Your Civilization:
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</object>
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<object name="pgSessionSetupCivSel"
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style="wheatBorderBlack"
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type="button"
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size="30 35 100%-30 100%-45"
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sprite="pgSessionSetupCivSelTmp"
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tooltip_style="pgSessionSetupToolTip"
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tooltip="Click here to change the civilization you would like to play."
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/>
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<object name="pgSessionSetupCivSelName"
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style="wheatTextHeadMaxBlack"
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type="text"
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size="30 10 320 40"
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/>
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size="30 100%-35 100%-30 100%-5"
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>Pink Rabbits (i)
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</object>
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</object>
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<!--
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==========================================
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- MAP CONTROLS
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==========================================
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-->
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<object name="pgSessionSetupGrpMap"
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style="wheatBorderBlack"
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type="image"
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size="10 50%-20 33% 100%-10"
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>
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<!-- MAP SELECTION -->
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<object name="pgSessionSetupMapTxt"
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type="text"
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size="5 5 100%-5 20"
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>Map:
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</object>
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<object name="pgSessionSetupP1"
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style="wheatButton"
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type="button"
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enabled="false"
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size="30 50 320 90"
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text_align="left"
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/>
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<object name="pgSessionSetupP2"
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<object name="pgSessionSetupMapTypeTxt"
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type="text"
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size="5 30 100%-5 55"
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>Type:
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</object>
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<object name="pgSessionSetupMapType"
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style="wheatDropDown"
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type="dropdown"
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size="30 100 320 140"
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/>
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size="50 25 100%-5 55"
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>
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<action on="Load"><![CDATA[
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pushItem (this.name, "Random Map");
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pushItem (this.name, "Real World Map");
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setCurrItemValue (this.name, "Random Map");
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]]></action>
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</object>
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<object name="pgSessionSetupP3"
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style="wheatDropDown"
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type="dropdown"
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size="30 150 320 190"
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/>
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<object name="pgSessionSetupP4"
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style="wheatDropDown"
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type="dropdown"
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size="30 200 320 240"
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/>
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<object name="pgSessionSetupP5"
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style="wheatDropDown"
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type="dropdown"
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size="30 250 320 290"
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/>
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<object name="pgSessionSetupP6"
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style="wheatDropDown"
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type="dropdown"
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size="30 300 320 340"
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/>
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<object name="pgSessionSetupP7"
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style="wheatDropDown"
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type="dropdown"
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size="30 350 320 390"
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/>
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<object name="pgSessionSetupP8"
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style="wheatDropDown"
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type="dropdown"
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size="30 400 320 440"
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/>
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<!--
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==========================================
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- MAP SELECTION
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==========================================
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-->
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<object name="pgSessionSetupMapNameTxt"
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type="text"
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size="400 32 590 52"
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>Map name:
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size="5 65 100%-5 90"
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>Name:
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</object>
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<object name="pgSessionSetupMapName"
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style="wheatList"
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type="list"
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size="100%-200 0%+10 100%-10 0%+150"
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<object name="pgSessionSetupMapName"
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style="wheatDropDown"
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type="dropdown"
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size="50 60 100%-5 90"
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>
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<action on="Load"><![CDATA[
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// Note: We should set this in a .cfg or initialisation area, as it's used again later.
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@ -523,74 +554,265 @@
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]]></action>
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</object>
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<object name="pgSessionSetupMapFoWTxt"
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type="text"
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size="5 110 110 130"
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>Fog of War:
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</object>
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<object name="pgSessionSetupMapFoWCheck"
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style="wheatCrossBox"
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type="checkbox"
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size="120 110 140 130"
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checked="true"
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/>
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<object name="pgSessionSetupMapRevealTxt"
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type="text"
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size="5 135 110 155"
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>Reveal Map:
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</object>
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<object name="pgSessionSetupMapRevealCheck"
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style="wheatCrossBox"
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type="checkbox"
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size="120 135 140 155"
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/>
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<object name="pgSessionSetupMapSizeTxt"
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type="text"
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size="5 165 110 180"
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>Map Size:
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</object>
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<object name="pgSessionSetupMapSize"
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style="wheatDropDown"
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type="dropdown"
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size="115 160 100%-5 190"
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>
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<action on="Load"><![CDATA[
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pushItem (this.name, "Tiny");
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pushItem (this.name, "Small");
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pushItem (this.name, "Medium");
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pushItem (this.name, "Large");
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pushItem (this.name, "Very Large");
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setCurrItemValue (this.name, "Large");
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]]></action>
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</object>
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<object name="pgSessionSetupMapLine1"
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style="wheatBorderBlack"
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type="image"
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size="5 200 100%-5 200"
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/>
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<object name="pgSessionSetupMapInfo"
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style="wheatBorderBlack"
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type="text"
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size="5 210 100%-5 100%-35"
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>
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Map Info
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Developed by, well, WFG.
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A large landmass with rivers, forests and coastal fishing grounds.
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</object>
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<object name="pgSessionSetupMoreMaps"
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style="wheatButton"
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type="button"
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size="100%-135 100%-30 100%-5 100%-5"
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>
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Get more maps
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</object>
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</object>
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<object name="pgSessionSetupTempSq3"
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style="wheatBorderBlack"
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type="image"
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size="33%+10 45 100%-10 50%+20"
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||||
>
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<!--
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==========================================
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- RESOURCES
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- MAIN MENU - PLAYER SLOTS
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==========================================
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-->
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<object name="pgSessionSetupResourceGroup"
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type="image"
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style="wheatBorderBlack"
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size="100%-200 0%+165 100%-10 0%+300"
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>
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<object name="pgSessionSetupResourceFoodLabel"
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type="text"
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style="wheatTextLabelBlack"
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size="0%+5 0%+5 40%-5 25%-5"
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>Food:
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</object>
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<object name="pgSessionSetupResourceFoodCounter"
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type="input"
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style="wheatBorderBlack"
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||||
size="60%+5 0%+5 100%-5 25%-5"
|
||||
>1000
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</object>
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||||
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<object name="pgSessionSetupResourceWoodLabel"
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type="text"
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style="wheatTextLabelBlack"
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size="0%+5 25%+5 40%-5 50%-5"
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>Wood:
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</object>
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||||
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<object name="pgSessionSetupResourceWoodCounter"
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type="input"
|
||||
style="wheatBorderBlack"
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||||
size="60%+5 25%+5 100%-5 50%-5"
|
||||
>1000
|
||||
</object>
|
||||
|
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<object name="pgSessionSetupResourceStoneLabel"
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type="text"
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||||
style="wheatTextLabelBlack"
|
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size="0%+5 50%+5 40%-5 75%-5"
|
||||
>Stone:
|
||||
</object>
|
||||
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<object name="pgSessionSetupResourceStoneCounter"
|
||||
type="input"
|
||||
style="wheatBorderBlack"
|
||||
size="60%+5 50%+5 100%-5 75%-5"
|
||||
>1000
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupResourceOreLabel"
|
||||
type="text"
|
||||
style="wheatTextLabelBlack"
|
||||
size="0%+5 75%+5 40%-5 100%-5"
|
||||
>Ore:
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupResourceOreCounter"
|
||||
type="input"
|
||||
style="wheatBorderBlack"
|
||||
size="60%+5 75%+5 100%-5 100%-5"
|
||||
>1000
|
||||
</object>
|
||||
<object name="pgSessionSetupPlayerHead"
|
||||
type="text"
|
||||
size="5 5 100%-5 20"
|
||||
>Other Players:
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupP1"
|
||||
style="wheatBorderBlack"
|
||||
type="button"
|
||||
enabled="false"
|
||||
size="5 30 205 60"
|
||||
text_align="left"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP2"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 65 205 100"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP3"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 105 205 140"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP4"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 145 205 180"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP5"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 185 205 220"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP6"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 225 205 260"
|
||||
/>
|
||||
|
||||
<!-- Players 7 & 8 disabled for now due to spacing issues -->
|
||||
|
||||
<object name="pgSessionSetupP7"
|
||||
enabled="false"
|
||||
hidden="true"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 265 205 300"
|
||||
/>
|
||||
|
||||
<object name="pgSessionSetupP8"
|
||||
enabled="false"
|
||||
hidden="true"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="5 305 205 340"
|
||||
/>
|
||||
|
||||
</object>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
- GAME SETTINGS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<object name="pgSessionSetupGrpGameSettings"
|
||||
style="wheatBorderBlack"
|
||||
type="image"
|
||||
size="33%+10 50%+30 67%-5 100%-10"
|
||||
>
|
||||
|
||||
|
||||
<object name="pgSessionSetupGameModeTxt"
|
||||
type="text"
|
||||
size="5 10 100 35"
|
||||
>Game Mode:
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupGameMode"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="110 5 100%-10 35"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
pushItem (this.name, "Conquest");
|
||||
pushItem (this.name, "Score");
|
||||
setCurrItemValue (this.name, "Conquest");
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
|
||||
<object name="pgSessionSetupStartPhaseTxt"
|
||||
type="text"
|
||||
size="5 45 110 70"
|
||||
>Starting Phase:
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupStartPhase"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="110 40 100%-10 70"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
pushItem (this.name, "Village");
|
||||
pushItem (this.name, "Town");
|
||||
pushItem (this.name, "City");
|
||||
setCurrItemValue (this.name, "Village");
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
|
||||
<object name="pgSessionSetupResourcesTxt"
|
||||
type="text"
|
||||
size="5 80 110 105"
|
||||
>Resources:
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupResources"
|
||||
style="wheatDropDown"
|
||||
type="dropdown"
|
||||
size="110 75 100%-10 105"
|
||||
>
|
||||
<action on="Load"><![CDATA[
|
||||
pushItem (this.name, "Low");
|
||||
pushItem (this.name, "Normal");
|
||||
pushItem (this.name, "High");
|
||||
setCurrItemValue (this.name, "High");
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
|
||||
<object name="pgSessionSetupSettingsLine1"
|
||||
style="wheatBorderBlack"
|
||||
type="image"
|
||||
size="5 115 100%-5 115"
|
||||
/>
|
||||
|
||||
|
||||
</object>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
- HELP AND INFO OBJECTS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<object name="pgSessionSetupGrpHelpInfo"
|
||||
style="wheatBorderBlack"
|
||||
type="image"
|
||||
size="67%+5 50%+30 100%-10 100%-50"
|
||||
>
|
||||
<object name="pgSessionSetupInfoTxt"
|
||||
type="text"
|
||||
size="10 10 100%-10 50%-10"
|
||||
>This is info text.
|
||||
</object>
|
||||
|
||||
<object name="pgSessionSetupToolTip"
|
||||
style="fancyTextHeadWhite"
|
||||
type="text"
|
||||
hidden="true"
|
||||
sprite="bkTranslucent"
|
||||
size="10 50%-5 100%-10 100%-10"
|
||||
>tooltipText
|
||||
</object>
|
||||
|
||||
</object>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
- LINE OF SIGHT
|
||||
@ -620,14 +842,16 @@
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
- MAIN MENU - BUTTONS
|
||||
- GAME SETUP - BUTTONS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
|
||||
<object name="pgSessionSetupStartButton"
|
||||
style="wheatButton"
|
||||
type="button"
|
||||
size="50%-125 540 50%-25 570"
|
||||
size="83%-125 100%-40 83%-25 100%-10"
|
||||
tooltip_style="pgSessionSetupToolTip"
|
||||
tooltip="Click this button to start a new game with the current settings."
|
||||
>Start!
|
||||
<action on="Press"><![CDATA[
|
||||
startMap (
|
||||
@ -640,7 +864,9 @@
|
||||
<object name="pgSessionSetupCancelButton"
|
||||
style="wheatButton"
|
||||
type="button"
|
||||
size="50%+25 540 50%+125 570"
|
||||
size="83%+25 100%-40 83%+125 100%-10"
|
||||
tooltip_style="pgSessionSetupToolTip"
|
||||
tooltip="Use this button if you are a coward and you don't dare to face the challenge of this game."
|
||||
>Cancel
|
||||
<action on="Press"><![CDATA[
|
||||
closeSessionSetup();
|
||||
@ -648,11 +874,11 @@
|
||||
</object>
|
||||
</object>
|
||||
|
||||
<!--
|
||||
===============================================
|
||||
- MULTIPLAYER MODE SELECTION SCREEN -
|
||||
===============================================
|
||||
-->
|
||||
<!--
|
||||
===============================================
|
||||
- MULTIPLAYER MODE SELECTION SCREEN -
|
||||
===============================================
|
||||
-->
|
||||
|
||||
<object name="pgMPModeSel"
|
||||
style="wheatWindow"
|
||||
@ -1147,5 +1373,5 @@
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
</object>
|
||||
</object>
|
||||
</objects>
|
||||
|
@ -83,7 +83,7 @@
|
||||
this.caption = g_Progress;
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
- LOADING SCREEN - TIP
|
||||
|
@ -10,10 +10,29 @@ function createResources()
|
||||
// Defines all resource types for future use.
|
||||
// Assigns the value of game setup resource values as starting values.
|
||||
|
||||
addResource ("Food", Number(getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption));
|
||||
addResource ("Wood", Number(getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption));
|
||||
addResource ("Stone", Number(getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption));
|
||||
addResource ("Ore", Number(getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption));
|
||||
// Numbers for resource modes Low/Normal/High - tweak as needed for balancing
|
||||
var resLowValue = Array(100,50,0,0);
|
||||
var resNormalValue = Array(200,200,100,100);
|
||||
var resHighValue = Array(1000,1000,1000,1000);
|
||||
|
||||
if (getCurrItemValue ("pgSessionSetupResources") == "Low") {
|
||||
// Give low resources
|
||||
var resValue = resLowValue;
|
||||
} else if (getCurrItemValue("pgSessionSetupResources") == "Normal") {
|
||||
// Give normal resources
|
||||
var resValue = resNormalValue;
|
||||
} else if (getCurrItemValue ("pgSessionSetupResources") == "High") {
|
||||
// Give high resources
|
||||
var resValue = resHighValue;
|
||||
} else {
|
||||
// Do not give any resources
|
||||
var resValue = Array(0,0,0,0);
|
||||
}
|
||||
|
||||
addResource ("Food", Number(resValue[0]));
|
||||
addResource ("Wood", Number(resValue[1]));
|
||||
addResource ("Stone", Number(resValue[2]));
|
||||
addResource ("Ore", Number(resValue[3]));
|
||||
addResource ("Population", 0);
|
||||
addResource ("Housing", 0);
|
||||
}
|
||||
|
@ -273,6 +273,13 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
textcolor="0 0 0"
|
||||
/>
|
||||
|
||||
<tooltip name="pgSessionSetupToolTip"
|
||||
use_object="pgSessionSetupToolTip"
|
||||
delay="0"
|
||||
hide_object="true"
|
||||
/>
|
||||
|
||||
|
||||
<!--
|
||||
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
|
||||
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED
|
||||
|
@ -1665,6 +1665,12 @@ NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET
|
||||
<sprite name="GeeTemp_selected">
|
||||
<image size="0 0 100% 100%" backcolor="50 50 50" />
|
||||
</sprite>
|
||||
|
||||
<!-- TEMP GAME SETUP UI -->
|
||||
|
||||
<sprite name="pgSessionSetupCivSelTmp">
|
||||
<image texture="backup/ui_icon_statistic_hp_128.png" texture_size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
|
||||
</sprites>
|
||||
|
@ -201,7 +201,7 @@
|
||||
sprite2="wheatArrowDn"
|
||||
sprite2_pressed="wheatArrowDnOver"
|
||||
|
||||
buffer_zone="15"
|
||||
buffer_zone="10"
|
||||
dropdown_size="100"
|
||||
sprite_list="textureGranite"
|
||||
sprite_selectarea="bkGrayBorderBlack"
|
||||
|
Loading…
Reference in New Issue
Block a user