GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
This was SVN commit r2634.
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@ -172,7 +172,11 @@ hotkey.maporb.toggle = "Shift+M" ; Toggle Map Orb.
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hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
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hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
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hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
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hotkey.flipgui.toggle = "Alt+G" ; Toggle GUI to top or bottom of screen.
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; > SESSION ORIENTATION KEYS
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hotkey.session.gui.flip = "Alt+G" ; Toggle GUI to top/bottom/left/right of screen.
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hotkey.session.gui.toggle = "G" ; Toggle visibility of session GUI.
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; (TEMPORARY)
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hotkey.alwayson.toggle = "Shift+X" ; Toggle always ons (Exit Button, End Game Button).
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@ -12,12 +12,20 @@
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<object name="sn"
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hidden="true"
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hotkey="flipgui.toggle"
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hotkey="session.gui.toggle"
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>
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<action on="Press"><![CDATA[
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flipGUI();
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guiToggle (this.name);
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]]></action>
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<object name="snFlip"
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hotkey="session.gui.flip"
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>
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<action on="Press"><![CDATA[
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flipGUI();
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]]></action>
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</object>
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<object name="snMiniMap"
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style="session_minimap"
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type="minimap"
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@ -118,7 +118,7 @@
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<object name="glbWaterMarkProductLogo"
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type="image"
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size="0 100%-98 200 100%"
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size="0 100%-88 190 100%"
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sprite="watermarkProduct"
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/>
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@ -394,13 +394,15 @@
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<sprite name="watermarkProduct">
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<image texture="global/watermark/product.png"
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real_texture_placement="0 0 200 98"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="watermarkCompany">
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<image texture="global/watermark/company.png"
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size="0 0 100% 100%"
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real_texture_placement="0 0 207 28"
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size="0 0 100% 100%"
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/>
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</sprite>
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