1
0
forked from 0ad/0ad

Persian stuff.

This was SVN commit r10665.
This commit is contained in:
Michael D. Hafer 2011-12-03 14:29:22 +00:00
parent 6ea3c49e37
commit 3de6025d64
4 changed files with 15 additions and 13 deletions

View File

@ -33,8 +33,9 @@
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_champion_infantry
units/pers_hero_cyrus
units/pers_hero_xerxes
units/pers_champion_infantry
</Entities>
</TrainingQueue>
<VisualActor>

View File

@ -7,7 +7,7 @@
</Armour>
<Attack>
<Ranged>
<Pierce>45.0</Pierce>
<Pierce>30.0</Pierce>
<MaxRange>64.0</MaxRange>
<MinRange>12.0</MinRange>
</Ranged>
@ -26,7 +26,7 @@
<Height>5.0</Height>
</Footprint>
<Health>
<Max>500</Max>
<Max>200</Max>
</Health>
<Identity>
<Civ>pers</Civ>

View File

@ -6,11 +6,9 @@
</Armour>
<Attack>
<Melee>
<Crush>50.0</Crush>
<Crush>75.0</Crush>
<MaxRange>8.0</MaxRange>
</Melee>
<Charge>
<Crush>100.0</Crush>
</Charge>
</Attack>
<Cost>
<BuildTime>25</BuildTime>
@ -20,11 +18,11 @@
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="10.0"/>
<Square width="7.0" depth="15.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>3</Max>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
@ -33,15 +31,15 @@
<Max>250</Max>
</Health>
<Identity>
<Civ>iber</Civ>
<Civ>pers</Civ>
<GenericName>Assyrian Siege Ram</GenericName>
<SpecificName>Athuriya Hamaranakuba</SpecificName>
<Tooltip>Siege Ram.</Tooltip>
<Tooltip>Siege Ram. Bonused vs. Wall Gates. Garrison: 5.</Tooltip>
<History>Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.</History>
<Icon>units/iber_mechanical_siege_ram.png</Icon>
<Icon>units/pers_mechanical_siege_ram.png</Icon>
</Identity>
<Obstruction>
<Unit radius="3.75"/>
<Unit radius="4.0"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>