Fix tests and C++11 build.
This was SVN commit r14788.
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@ -337,7 +337,8 @@ void WaterManager::CreateSuperfancyInfo(CSimulation2* simulation)
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// Cache some data to spiral-search for the closest tile that's either coastal or water depending on what we are.
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// this is insanely faster.
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// I use a define because it's more readable and various compilers have annoying (different) warnings otherwise.
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// I use a define because it's more readable and C++11 doesn't like this otherwise
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#define m_MapSize (ssize_t)m_MapSize
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ssize_t offset[24] = { -1,1,-m_MapSize,+m_MapSize, -1-m_MapSize,+1-m_MapSize,-1+m_MapSize,1+m_MapSize,
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-2,2,-2*m_MapSize,2*m_MapSize,-2-m_MapSize,-2+m_MapSize,2-m_MapSize,2+m_MapSize,
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-1-2*m_MapSize,+1-2*m_MapSize,-1+2*m_MapSize,1+2*m_MapSize,
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@ -346,6 +347,7 @@ void WaterManager::CreateSuperfancyInfo(CSimulation2* simulation)
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2.0f, 2.0f, 2.0f, 2.0f, 2.236f, 2.236f, 2.236f, 2.236f,
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2.236f, 2.236f, 2.236f, 2.236f,
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2.828f, 2.828f, 2.828f, 2.828f };
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#undef m_MapSize
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// this creates information for waves and stores it in float arrays. PatchRData then puts it in the vertex info for speed.
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CVector3D normal;
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@ -226,7 +226,7 @@ public:
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{
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}
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virtual void ReloadTerrain()
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virtual void ReloadTerrain(bool ReloadWater = true)
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{
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}
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};
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