diff --git a/binaries/data/mods/public/simulation/ai/qbot/military.js b/binaries/data/mods/public/simulation/ai/qbot/military.js index 2821984909..e7df4ba8ef 100755 --- a/binaries/data/mods/public/simulation/ai/qbot/military.js +++ b/binaries/data/mods/public/simulation/ai/qbot/military.js @@ -491,7 +491,7 @@ MilitaryAttackManager.prototype.buildDefences = function(gameState, queues){ if (numFortresses + queues.defenceBuilding.totalLength() < gameState.getBuildLimits()["Fortress"]) { if (gameState.countEntitiesWithType(gameState.applyCiv("units/{civ}_support_female_citizen")) > gameState.ai.modules[0].targetNumWorkers * 0.5){ - if (gameState.getTimeElapsed() > 200 * 1000 * numFortresses){ + if (gameState.getTimeElapsed() > 350 * 1000 * numFortresses){ if (gameState.ai.pathsToMe.length > 0){ var position = gameState.ai.pathsToMe.shift(); // TODO: pick a fort randomly from the list.