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forked from 0ad/0ad

Deleted broken and unused fancy Mars temple.

This was SVN commit r12590.
This commit is contained in:
gregory 2012-09-01 23:23:29 +00:00
parent 0be2384297
commit 453f4a8aa6

View File

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Rome Temple Big">
<mesh>structural/rome_temple_big.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_temple_big_statues.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_temple_ao.png" name="aoTex"/>
<texture file="structural/roman_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/romans/rome_temple_big_statues.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>