Deleted broken and unused fancy Mars temple.
This was SVN commit r12590.
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0be2384297
commit
453f4a8aa6
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Rome Temple Big">
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<mesh>structural/rome_temple_big.dae</mesh>
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<props>
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<prop actor="props/structures/romans/rome_temple_big_statues.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_temple_ao.png" name="aoTex"/>
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<texture file="structural/roman_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_temple_big_statues.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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