Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by default since it doesn't work in VS2003 (because the FCollada*.dll files use the VC80 CRT)). Changed Premake to use optimize-speed instead of optimize, since the latter does /Ox (in MSVC) which is kind of unofficially deprecated. This was SVN commit r4935.
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14
binaries/data/mods/_test.dae/art/actors/jav2.xml
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14
binaries/data/mods/_test.dae/art/actors/jav2.xml
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@ -0,0 +1,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>jav2.pmd</mesh>
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<texture>male.dds</texture>
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<animations>
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<animation file="dudeidle.psa" name="Idle" speed="100"/>
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<animation file="dudecorpse.psa" name="Corpse" speed="100"/>
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<animation file="jav2.psa" name="Melee" speed="100"/>
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</animations>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/_test.dae/art/animation/jav2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/_test.dae/art/animation/jav2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/_test.dae/art/meshes/jav2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/_test.dae/art/meshes/jav2.dae
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@ -63,7 +63,7 @@ extern_lib_defs = {
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dbg_suffix = "",
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},
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fcollada = {
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win_names = { "FColladaS" },
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win_names = { "FCollada" },
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unix_names = { "FCollada" },
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dbg_suffix = "D",
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no_delayload = 1,
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@ -68,7 +68,7 @@ function package_set_build_flags()
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package.config["Testing"].buildflags = { "no-runtime-checks" }
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package.config["Testing"].defines = { "TESTING" }
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package.config["Release"].buildflags = { "no-runtime-checks", "optimize" }
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package.config["Release"].buildflags = { "no-runtime-checks", "optimize-speed" }
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package.config["Release"].defines = { "NDEBUG" }
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-- various platform-specific build flags
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