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forked from 0ad/0ad

Gaul_civic_centre updated.

This was SVN commit r13831.
This commit is contained in:
Enrique 2013-09-13 14:18:27 +00:00
parent 8b9a0e3919
commit 5023ff449e
10 changed files with 109 additions and 1 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="gaul civic centre props">
<mesh>props/gaul_civic_centre_props_1.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_civic_centre_props_new.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/gaul_civic_centre_wood_c.dae</mesh>
<textures>
<texture file="props/wood_c.png" name="baseTex"/>
<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
</actor>

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@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic Great Hall">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_civic_centre_struct1.dae</mesh>
<props>
<prop actor="props/structures/gauls/civic_centre_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/civic_centre_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/civic_centre_wood_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -23,6 +23,6 @@
</Entities> </Entities>
</ProductionQueue> </ProductionQueue>
<VisualActor> <VisualActor>
<Actor>structures/celts/civic_centre.xml</Actor> <Actor>structures/gauls/civic_centre.xml</Actor>
</VisualActor> </VisualActor>
</Entity> </Entity>