Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
This was SVN commit r13739.
This commit is contained in:
parent
18c0b17126
commit
5050dcf261
@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_shields.dae</mesh>
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<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_shields.dae</mesh>
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<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,10 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_gate.dae</mesh>
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<textures><texture file="props/hele_gate.png" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_gate.dae</mesh>
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<textures>
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<texture file="props/hele_gate.png" name="baseTex"/>
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<texture file="props/hele_gate_norm.png" name="normTex"/>
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<texture file="props/hele_gate_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,10 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_props.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_props.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,10 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_props.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_props.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_shields.dae</mesh>
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<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_shields.dae</mesh>
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<textures><texture file="props/hele_props_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_tile_b.dae</mesh>
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<textures>
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<texture file="props/hele_tile_b.dds" name="baseTex"/>
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<texture file="props/hele_tile_b_norm.png" name="normTex"/>
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<texture file="props/hele_tile_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_shields.dae</mesh>
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<textures><texture file="props/mace_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_up_shields.dae</mesh>
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<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -1,37 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/fortress_shields_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -1,40 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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||||
<prop actor="props/structures/hellenes/fortress_shields_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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||||
</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/hellenes/fortress_shields_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
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||||
<textures>
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||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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||||
</props>
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</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,45 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="Hellenes Fortress">
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||||
<mesh>structural/hele_fortress_up.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/macedonians/fortress_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="garrisoned">
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<props>
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||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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||||
</props>
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||||
</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,45 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Hellenes Fortress">
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||||
<mesh>structural/hele_fortress_up.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/spartans/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_gate.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_gate.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_props.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_props.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_shields.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_shields.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_tile_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/hele_fortress_up_tile_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/hele_fortress_up.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/hele_fortress_up.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/hele_fortress.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/hele_fortress.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,34 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Build siege engines. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
units/mace_mechanical_siege_oxybeles_packed
|
||||
units/mace_mechanical_siege_lithobolos_packed
|
||||
units/mace_mechanical_siege_ram
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Build siege engines. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
units/mace_mechanical_siege_oxybeles_packed
|
||||
units/mace_mechanical_siege_lithobolos_packed
|
||||
units/mace_mechanical_siege_ram
|
||||
units/mace_mechanical_siege_tower
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_siege_attack_pack
|
||||
pair_siege_cost_armor
|
||||
siege_bolt_accuracy
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Build siege engines. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/spart_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_champ_02
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square width="26.0" depth="28.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Teíchisma</SpecificName>
|
||||
<Tooltip>Build siege engines. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
|
||||
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/spart_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_champ_02
|
||||
pair_siege_attack_cost
|
||||
pair_siege_cost_armor
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/fortress_up.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user