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forked from 0ad/0ad

This was SVN commit r8040.

This commit is contained in:
Michael D. Hafer 2010-08-29 01:12:23 +00:00
parent ed0c6c72c8
commit 5141a0d3bb
16 changed files with 76 additions and 14 deletions

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@ -4,7 +4,14 @@
<group>
<variant name="Mineral Slab 01">
<mesh>gaia/geo_mineral_01.dae</mesh>
<texture>gaia/slab_desert_a.dds</texture>
<texture>gaia/slab_desert_metal.dds</texture>
</variant>
</group>
<group>
<variant name="decal">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Mineral Slab 01">
<mesh>gaia/geo_mineral_01.dae</mesh>
</variant>
</group>
<group>
<variant name="Gray Rock">
<texture>gaia/slab_medit_metal.dds</texture>
</variant>
<variant name="Brown Rock">
<texture>gaia/slab_medit_metal_b.dds</texture>
</variant>
</group>
<group>
<variant name="decal">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -6,7 +6,7 @@
<History>The baobab is the giant African tree that dots the landscape of the African savannah.</History>
</Identity>
<ResourceSupply>
<Amount>300</Amount>
<Amount>400</Amount>
<Type>wood.tree</Type>
</ResourceSupply>
<VisualActor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral">
<Position>
<Anchor>pitch-roll</Anchor>
</Position>
<ResourceSupply>
<Amount>3000</Amount>
<Type>metal.ore</Type>
</ResourceSupply>
<Footprint>
<Circle radius="10.0"/>
<Height>3.5</Height>
</Footprint>
<Obstruction>
<Static width="12.5" depth="12.5"/>
</Obstruction>
<VisualActor>
<Actor>geology/metalmine_mediterranean_slabs.xml</Actor>
</VisualActor>
</Entity>

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@ -4,7 +4,7 @@
<GenericName>Bush</GenericName>
<SpecificName>Berries</SpecificName>
<IconCell>2</IconCell>
<Rollover>Foragers can gather the fruit from these bushes to accumulate Food.</Rollover>
<Tooltip>Gather the fruit from these bushes to accumulate Food.</Tooltip>
<History>Berries are tasty, fruity, and scrunchiously crunchable.</History>
</Identity>
<Minimap>

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@ -3,7 +3,7 @@
<Identity>
<GenericName>Tree</GenericName>
<IconCell>0</IconCell>
<Rollover>Chop these down to accumulate Wood.</Rollover>
<Tooltip>Chop down to accumulate Wood.</Tooltip>
</Identity>
<Minimap>
<Type>wood</Type>
@ -11,7 +11,7 @@
</Minimap>
<Selectable/>
<ResourceSupply>
<Amount>100</Amount>
<Amount>200</Amount>
<Type>wood.tree</Type>
</ResourceSupply>
</Entity>

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@ -5,7 +5,7 @@
<IconSheet>snPortraitSheetRockGaia</IconSheet>
</Identity>
<Footprint>
<Circle radius="3.5"/>
<Circle radius="5.0"/>
<Height>3.5</Height>
</Footprint>
<Obstruction>

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@ -2,8 +2,9 @@
<Entity parent="template_gaia_geo">
<Identity>
<GenericName>Mineral</GenericName>
<SpecificName>Metal Mine</SpecificName>
<IconCell>1</IconCell>
<Tooltip>A mineral deposit, providing access to rare forms of precious metal.</Tooltip>
<Tooltip>A mineral deposit, providing access to rare forms of precious Metal.</Tooltip>
</Identity>
<Minimap>
<Type>metal</Type>

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@ -2,8 +2,9 @@
<Entity parent="template_gaia_geo">
<Identity>
<GenericName>Rock</GenericName>
<SpecificName>Stone Mine</SpecificName>
<IconCell>0</IconCell>
<Rollover>A lump of hard common mineral. It can be mined to provide stone building material.</Rollover>
<Tooltip>Mine these to provide Stone building material.</Tooltip>
</Identity>
<Minimap>
<Type>stone</Type>