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forked from 0ad/0ad

Just some floating barrels.

This was SVN commit r12754.
This commit is contained in:
gregory 2012-10-15 03:38:47 +00:00
parent cb3e94a746
commit 538286054a
4 changed files with 79 additions and 94 deletions

View File

@ -6,6 +6,9 @@
<variant name="floating barrels">
<mesh>props/special/floating_barrels.dae</mesh>
<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
<animations>
<animation file="other/floating_barrels.dae" name="Idle" speed="75"/>
</animations>
</variant>
</group>
</actor>

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View File

@ -54,6 +54,53 @@
</bone>
</bone>
</standard_skeleton>
<skeleton title="BlenderBiped" target="biped"><identifier><root>Armature</root></identifier>
<bone name="root"><target>root</target>
<bone name="root_pelvis"><target>pelvis</target>
<bone name="root_spine"><target>spine</target>
<bone name="root_spine1"><target>spine1</target>
<bone name="root_neck"><target>neck</target>
<bone name="root_head"><target>head</target>
</bone>
<bone name="root_l_clavicle"><target>l_clavicle</target>
<bone name="root_l_upperarm"><target>l_upperarm</target>
<bone name="root_l_forearm"><target>l_forearm</target>
<bone name="root_l_hand"><target>l_hand</target>
<bone name="root_l_finger0"><target>DUMMY_l_finger0</target></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="root_r_clavicle"><target>r_clavicle</target>
<bone name="root_r_upperarm"><target>r_upperarm</target>
<bone name="root_r_forearm"><target>r_forearm</target>
<bone name="root_r_hand"><target>r_hand</target>
<bone name="root_r_finger0"><target>DUMMY_r_finger0</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="root_l_thigh"><target>l_thigh</target>
<bone name="root_l_calf"><target>l_calf</target>
<bone name="root_l_foot"><target>l_foot</target>
<bone name="root_l_toe0"><target>DUMMY_l_toe0</target></bone>
</bone>
</bone>
</bone>
<bone name="root_r_thigh"><target>r_thigh</target>
<bone name="root_r_calf"><target>r_calf</target>
<bone name="root_r_foot"><target>r_foot</target>
<bone name="root_r_toe0"><target>DUMMY_r_toe0</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
<!--
@ -953,98 +1000,6 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</skeleton>
<standard_skeleton title="Boar" id="Boar">
<bone name="BoarArmature">
<bone name="Body">
<bone name="Body2">
<bone name="Rear">
<bone name="Tail" />
<bone name="Hip_Left">
<bone name="Back_Leg_Left">
<bone name="Shin_Left">
<bone name="Back_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Hip_Right">
<bone name="Back_Leg_Right">
<bone name="Shin_Right">
<bone name="Back_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck">
<bone name="Head">
<bone name="Ear_Left" />
<bone name="Ear_Right" />
</bone>
</bone>
<bone name="Shoulder_Left">
<bone name="Front_Leg_Left">
<bone name="Forearm_Left">
<bone name="Front_Foot_Left" />
</bone>
</bone>
</bone>
<bone name="Shoulder_Right">
<bone name="Front_Leg_Right">
<bone name="Forearm_Right">
<bone name="Front_Foot_Right" />
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="Boar" target="Boar"><identifier><root>Armature</root></identifier>
<bone name="BoarArmature"><target>BoarArmature</target>
<bone name="Body"><target>Body</target>
<bone name="Body2"><target>Body2</target>
<bone name="Rear"><target>Rear</target>
<bone name="Tail"><target>Tail</target></bone>
<bone name="Hip_Left"><target>Hip_Left</target>
<bone name="Back_Leg_Left"><target>Back_Leg_Left</target>
<bone name="Shin_Left"><target>Shin_Left</target>
<bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone>
</bone>
</bone>
</bone>
<bone name="Hip_Right"><target>Hip_Right</target>
<bone name="Back_Leg_Right"><target>Back_Leg_Right</target>
<bone name="Shin_Right"><target>Shin_Right</target>
<bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="Neck"><target>Neck</target>
<bone name="Head"><target>Head</target>
<bone name="Ear_Left"><target>Ear_Left</target></bone>
<bone name="Ear_Right"><target>Ear_Right</target></bone>
</bone>
</bone>
<bone name="Shoulder_Left"><target>Shoulder_Left</target>
<bone name="Front_Leg_Left"><target>Front_Leg_Left</target>
<bone name="Forearm_Left"><target>Forearm_Left</target>
<bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone>
</bone>
</bone>
</bone>
<bone name="Shoulder_Right"><target>Shoulder_Right</target>
<bone name="Front_Leg_Right"><target>Front_Leg_Right</target>
<bone name="Forearm_Right"><target>Forearm_Right</target>
<bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
<standard_skeleton title="Sheep" id="Sheep">
<bone name="ThreeBagsFull">
@ -1810,4 +1765,28 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</skeleton>
<standard_skeleton title="FloatingBarrels" id="FloatingBarrels">
<bone name="Barrel_2">
<bone name="Barrel_2_Controller" />
</bone>
<bone name="Barrel_3">
<bone name="Barrel_3_Controller" />
</bone>
<bone name="Barrel_1">
<bone name="Barrel_1_Controller" />
</bone>
</standard_skeleton>
<skeleton title="FloatingBarrels" target="FloatingBarrels"><identifier><root>Barrel_2</root></identifier>
<bone name="Barrel_2"><target>Barrel_2</target>
<bone name="Barrel_2_Controller"><target>Barrel_2_Controller</target></bone>
</bone>
<bone name="Barrel_3"><target>Barrel_3</target>
<bone name="Barrel_3_Controller"><target>Barrel_3_Controller</target></bone>
</bone>
<bone name="Barrel_1"><target>Barrel_1</target>
<bone name="Barrel_1_Controller"><target>Barrel_1_Controller</target></bone>
</bone>
</skeleton>
</skeletons>