[Gameplay A24] - Alter ptol structure bonus.
Remove free structures but reduce their wood cost. Patch by: @Nescio Differential revision: D3329 Reviewed by: @borg- This was SVN commit r24590.
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@ -0,0 +1,18 @@
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{
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"genericName": "Sun-dried Mud Bricks",
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"autoResearch": true,
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"description": "Sun-dried mud bricks were a common building material in hot and dry areas, especially where wood was scarce. Although not as strong and durable as fired bricks or natural stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage they are cheap and easy to produce.",
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"requirements": {
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"any": [
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{ "civ": "ptol" }
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]
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},
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"icon": "stone_blocks_brown.png",
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"tooltip": "Houses and Economic Structures −50% wood cost, but +50% build time.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 1.5},
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{ "value": "Cost/Resources/wood", "multiply": 0.5 },
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{ "value": "Loot/wood", "multiply": 0.5 }
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],
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"affects": ["Economic !CivCentre !Naval", "House"]
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}
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@ -1,24 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_corral">
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<Entity parent="template_structure_resource_corral">
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<Cost>
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<BuildTime>60</BuildTime>
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<Resources>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Footprint>
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<Square width="14.0" depth="22.0"/>
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<Square width="14.0" depth="22.0"/>
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</Footprint>
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</Footprint>
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<Health>
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<Max>400</Max>
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</Health>
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<Identity>
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<Identity>
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<Civ>ptol</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Epaulos</SpecificName>
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<SpecificName>Epaulos</SpecificName>
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</Identity>
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</Identity>
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<Loot>
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<wood>0</wood>
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</Loot>
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<Obstruction>
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<Obstruction>
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<Static width="12.0" depth="20.0"/>
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<Static width="12.0" depth="20.0"/>
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</Obstruction>
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</Obstruction>
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@ -1,24 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Entity parent="template_structure_economic_farmstead">
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<Cost>
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<BuildTime>80</BuildTime>
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<Resources>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Square width="20.0" depth="18.0"/>
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</Footprint>
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</Footprint>
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<Health>
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<Max>400</Max>
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</Health>
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<Identity>
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<Identity>
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<Civ>ptol</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Epoikion</SpecificName>
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<SpecificName>Epoikion</SpecificName>
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</Identity>
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</Identity>
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<Loot>
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<wood>0</wood>
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</Loot>
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<Obstruction>
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<Obstruction>
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<Static width="18.0" depth="16.0"/>
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<Static width="18.0" depth="16.0"/>
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</Obstruction>
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</Obstruction>
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@ -1,26 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<Entity parent="template_structure_civic_house">
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<Cost>
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<BuildTime>80</BuildTime>
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<Resources>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Footprint>
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<Square width="15.0" depth="14.0"/>
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<Square width="15.0" depth="14.0"/>
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</Footprint>
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</Footprint>
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<Health>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
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</Health>
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</Health>
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<Identity>
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<Identity>
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<Civ>ptol</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Oikos</SpecificName>
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<SpecificName>Oikos</SpecificName>
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<Tooltip>Increase the population limit. Since they are made of mud brick, Egyptian houses are free of cost, but are very weak.</Tooltip>
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</Identity>
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</Identity>
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<Loot>
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<wood>0</wood>
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</Loot>
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<Obstruction>
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<Obstruction>
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<Static width="13.0" depth="12.0"/>
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<Static width="13.0" depth="12.0"/>
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</Obstruction>
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</Obstruction>
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@ -1,25 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_storehouse">
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<Entity parent="template_structure_economic_storehouse">
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<Cost>
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<BuildTime>80</BuildTime>
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<Resources>
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<wood>0</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Footprint>
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<Square width="19.0" depth="18.0"/>
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<Square width="19.0" depth="18.0"/>
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</Footprint>
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</Footprint>
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<Health>
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<Health>
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<Max>400</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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</Health>
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</Health>
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<Identity>
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<Identity>
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<Civ>ptol</Civ>
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<Civ>ptol</Civ>
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<SpecificName>Apothēkē</SpecificName>
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<SpecificName>Apothēkē</SpecificName>
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</Identity>
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</Identity>
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<Loot>
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<wood>0</wood>
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</Loot>
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<Obstruction>
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<Obstruction>
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<Static width="17.0" depth="16.0"/>
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<Static width="17.0" depth="16.0"/>
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</Obstruction>
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</Obstruction>
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@ -18,7 +18,7 @@
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<GenericName>Corral</GenericName>
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<GenericName>Corral</GenericName>
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<SelectionGroupName>template_structure_resource_corral</SelectionGroupName>
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<SelectionGroupName>template_structure_resource_corral</SelectionGroupName>
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<Tooltip>Raise Domestic Animals for food.</Tooltip>
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<Tooltip>Raise Domestic Animals for food.</Tooltip>
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<VisibleClasses datatype="tokens">Village Corral</VisibleClasses>
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<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses>
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<Icon>structures/corral.png</Icon>
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<Icon>structures/corral.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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<RequiredTechnology>phase_village</RequiredTechnology>
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</Identity>
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</Identity>
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