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forked from 0ad/0ad

Territory demo map.

Updated vision ranges and territory ranges for templates.

This was SVN commit r9956.
This commit is contained in:
Michael D. Hafer 2011-08-03 01:24:06 +00:00
parent 2d662a1228
commit 5d992994d4
37 changed files with 65 additions and 41 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Cape Cav">
<mesh>props/cape_hd_cav.dae</mesh>
<texture>props/cape_hd_beige.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Territory Demo.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Territory Demo.xml (Stored with Git LFS) Normal file

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@ -42,6 +42,10 @@
units/celt_infantry_spearman_b
</Entities>
</TrainingQueue>
<TerritoryInfluence>
<Radius>100</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>80</Range>
</Vision>

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@ -57,7 +57,7 @@
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>200</Radius>
<Radius>180</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<TrainingQueue>
@ -66,7 +66,7 @@
</Entities>
</TrainingQueue>
<Vision>
<Range>100</Range>
<Range>90</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>

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@ -53,7 +53,7 @@
</Entities>
</TrainingQueue>
<Vision>
<Range>28</Range>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>

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@ -60,7 +60,7 @@
</Entities>
</TrainingQueue>
<Vision>
<Range>60</Range>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x6.xml</FoundationActor>

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@ -66,11 +66,11 @@
<HeightOffset>21.0</HeightOffset>
</StatusBars>
<TerritoryInfluence>
<Radius>60</Radius>
<Radius>32</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>100</Range>
<Range>80</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>

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@ -37,6 +37,9 @@
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<Vision>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
</VisualActor>

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@ -63,7 +63,7 @@
<HeightOffset>20.0</HeightOffset>
</StatusBars>
<Vision>
<Range>64</Range>
<Range>60</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>

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@ -46,7 +46,7 @@
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>60</Range>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>

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@ -47,7 +47,7 @@
</Entities>
</TrainingQueue>
<Vision>
<Range>28</Range>
<Range>32</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>

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@ -47,7 +47,7 @@
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>60</Range>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>

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@ -46,7 +46,7 @@
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>80</Radius>
<Radius>60</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>

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@ -51,7 +51,7 @@
</Entities>
</TrainingQueue>
<Vision>
<Range>60</Range>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>

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@ -62,11 +62,11 @@
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>120</Radius>
<Radius>100</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>
<Range>80</Range>
<Range>60</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>

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@ -46,7 +46,7 @@
</SoundGroups>
</Sound>
<Vision>
<Range>28</Range>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>

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@ -49,7 +49,7 @@
</SoundGroups>
</Sound>
<Vision>
<Range>28</Range>
<Range>24</Range>
</Vision>
<VisualActor>
<Actor>structures/plot_field_new.xml</Actor>

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@ -79,6 +79,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>100</Range>
<Range>70</Range>
</Vision>
</Entity>

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@ -70,6 +70,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>100</Range>
<Range>70</Range>
</Vision>
</Entity>

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@ -62,6 +62,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>60</Range>
</Vision>
</Entity>

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@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>52</MaxRange>
<MaxRange>48</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>

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@ -66,6 +66,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>100</Range>
<Range>70</Range>
</Vision>
</Entity>

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@ -63,6 +63,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>60</Range>
</Vision>
</Entity>

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@ -100,6 +100,6 @@
<CostClass>infantry</CostClass>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>60</Range>
</Vision>
</Entity>

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@ -10,8 +10,8 @@
<Hack>0.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56.0</MaxRange>
<MinRange>20.0</MinRange>
<MaxRange>50.0</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>

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@ -10,8 +10,8 @@
<Hack>0.0</Hack>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>40</MaxRange>
<MinRange>12.0</MinRange>
<MaxRange>36</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>

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@ -55,6 +55,6 @@
<PassabilityClass>ship</PassabilityClass>
</UnitMotion>
<Vision>
<Range>120</Range>
<Range>80</Range>
</Vision>
</Entity>

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@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>64.0</MaxRange>
<MaxRange>60.0</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>2000</PrepareTime>

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@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>100.0</Crush>
<MaxRange>100.0</MaxRange>
<MaxRange>80.0</MaxRange>
<MinRange>20.0</MinRange>
<ProjectileSpeed>40.0</ProjectileSpeed>
<PrepareTime>2000</PrepareTime>
@ -48,6 +48,6 @@
<WalkSpeed>14.5</WalkSpeed>
</UnitMotion>
<Vision>
<Range>140</Range>
<Range>100</Range>
</Vision>
</Entity>

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@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>80.0</MaxRange>
<MaxRange>70.0</MaxRange>
<MinRange>10.0</MinRange>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>

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@ -51,6 +51,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
<Range>70</Range>
</Vision>
</Entity>

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@ -10,7 +10,7 @@
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>100.0</Crush>
<MaxRange>80</MaxRange>
<MaxRange>70</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
@ -50,6 +50,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>90</Range>
<Range>80</Range>
</Vision>
</Entity>

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@ -51,7 +51,7 @@
<HeightOffset>10.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>3.5</WalkSpeed>
<WalkSpeed>4.0</WalkSpeed>
<Run>
<Speed>8.0</Speed>
</Run>

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@ -95,6 +95,6 @@
</Run>
</UnitMotion>
<Vision>
<Range>60</Range>
<Range>32</Range>
</Vision>
</Entity>