Animated fish shoal
This was SVN commit r10750.
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binaries/data/mods/public/art/actors/fauna/fish_generic.xml
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21
binaries/data/mods/public/art/actors/fauna/fish_generic.xml
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="fish mesh">
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<animations>
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<animation file="other/fish_generic.dae" name="Idle" speed="80"/>
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</animations>
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<mesh>skeletal/fish_generic.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="generic texture">
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<texture>skeletal/animal_fish_generic.png</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/animation/other/fish_generic.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/animation/other/fish_generic.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/skeletal/fish_generic.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/skeletal/fish_generic.dae
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@ -910,4 +910,27 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</skeleton>
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<standard_skeleton title="Fish School" id="fish">
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<bone name="main">
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<bone name="motion_head"></bone>
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<bone name="motion_mid"></bone>
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<bone name="motion_back"></bone>
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<bone name="jump_first"></bone>
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<bone name="jump_second"></bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Fish School" target="fish">
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<identifier>
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<root>fish_shoal</root>
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</identifier>
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<bone name="main"><target>main</target>
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<bone name="motion_head"><target>motion_head</target></bone>
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<bone name="motion_mid"><target>motion_mid</target></bone>
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<bone name="motion_back"><target>motion_back</target></bone>
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<bone name="jump_first"><target>jump_first</target></bone>
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<bone name="jump_second"><target>jump_second</target></bone>
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</bone>
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</skeleton>
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</skeletons>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fish_generic.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fish_generic.png
(Stored with Git LFS)
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