Remove old and unused archive stats.
This was SVN commit r14114.
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@ -1,4 +1,4 @@
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/* Copyright (c) 2012 Wildfire Games
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/* Copyright (c) 2013 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -33,12 +33,6 @@
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#include "lib/file/vfs/vfs.h" // error codes
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#define ENABLE_ARCHIVE_STATS 0
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#if ENABLE_ARCHIVE_STATS
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static std::vector<const VfsFile*> s_looseFiles;
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static size_t s_numArchivedFiles;
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#endif
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struct CompareFileInfoByName
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{
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bool operator()(const CFileInfo& a, const CFileInfo& b)
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@ -60,10 +54,6 @@ public:
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Status AddEntries() const
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{
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#if ENABLE_ARCHIVE_STATS
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s_looseFiles.reserve(10000);
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#endif
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CFileInfos files; files.reserve(500);
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DirectoryNames subdirectoryNames; subdirectoryNames.reserve(50);
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RETURN_STATUS_IF_ERR(GetDirectoryEntries(m_realDirectory->Path(), &files, &subdirectoryNames));
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@ -93,19 +83,7 @@ private:
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}
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const VfsFile file(name, (size_t)fileInfo.Size(), fileInfo.MTime(), m_realDirectory->Priority(), m_realDirectory);
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const VfsFile* pfile = m_directory->AddFile(file);
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#if ENABLE_ARCHIVE_STATS
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// notify archive builder that this file could be archived but
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// currently isn't; if there are too many of these, archive will
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// be rebuilt.
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// note: check if archivable to exclude stuff like screenshots
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// from counting towards the threshold.
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if(m_realDirectory->Flags() & VFS_MOUNT_ARCHIVABLE)
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s_looseFiles.push_back(pfile);
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#else
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UNUSED2(pfile);
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#endif
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m_directory->AddFile(file);
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}
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static void AddArchiveFile(const VfsPath& pathname, const CFileInfo& fileInfo, PIArchiveFile archiveFile, uintptr_t cbData)
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@ -128,9 +106,6 @@ private:
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const VfsFile file(name, (size_t)fileInfo.Size(), fileInfo.MTime(), this_->m_realDirectory->Priority(), archiveFile);
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directory->AddFile(file);
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#if ENABLE_ARCHIVE_STATS
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s_numArchivedFiles++;
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#endif
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}
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Status AddFiles(const CFileInfos& files) const
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