Make batch time factor tech modifiable and a template property.
Fix unit test map. This was SVN commit r12877.
This commit is contained in:
parent
27ae648d9c
commit
5f2d30c7f7
@ -269,15 +269,15 @@ function getEntityCostComponentsTooltipString(template, trainNum, entity)
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trainNum = 1;
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for (var r in template.cost)
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totalCosts[r] = Math.floor(template.cost[r] * trainNum);
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totalCosts.time = (entity)?Math.ceil(Engine.GuiInterfaceCall("GetBatchTime", {"entity": entity, "batchSize": trainNum})):template.cost.time;
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totalCosts.time = entity ? Math.ceil(Engine.GuiInterfaceCall("GetBatchTime", {"entity": entity, "batchSize": trainNum})) : template.cost.time;
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var costs = [];
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if (template.cost.food) costs.push(getCostComponentDisplayName("food") + " " + totalCosts.food);
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if (template.cost.wood) costs.push(getCostComponentDisplayName("wood") + " " + totalCosts.wood);
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if (template.cost.metal) costs.push(getCostComponentDisplayName("metal") + " " + totalCosts.metal);
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if (template.cost.stone) costs.push(getCostComponentDisplayName("stone") + " " + totalCosts.stone);
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if (template.cost.population) costs.push(getCostComponentDisplayName("population") + " " + totalCosts.population);
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if (template.cost.time) costs.push(getCostComponentDisplayName("time") + " " + totalCosts.time);
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if (totalCosts.food) costs.push(getCostComponentDisplayName("food") + " " + totalCosts.food);
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if (totalCosts.wood) costs.push(getCostComponentDisplayName("wood") + " " + totalCosts.wood);
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if (totalCosts.metal) costs.push(getCostComponentDisplayName("metal") + " " + totalCosts.metal);
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if (totalCosts.stone) costs.push(getCostComponentDisplayName("stone") + " " + totalCosts.stone);
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if (totalCosts.population) costs.push(getCostComponentDisplayName("population") + " " + totalCosts.population);
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if (totalCosts.time) costs.push(getCostComponentDisplayName("time") + " " + totalCosts.time);
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return costs;
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}
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BIN
binaries/data/mods/public/maps/scenarios/Units_demo.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Units_demo.xml
(Stored with Git LFS)
Binary file not shown.
@ -6,10 +6,14 @@ function ProductionQueue() {}
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ProductionQueue.prototype.Schema =
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"<a:help>Allows the building to train new units and research technologies</a:help>" +
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"<a:example>" +
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"<BatchTimeFactor>0.7</BatchTimeFactor>" +
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"<Entities datatype='tokens'>" +
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"\n units/{civ}_support_female_citizen\n units/{civ}_support_trader\n units/celt_infantry_spearman_b\n " +
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"</Entities>" +
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"</a:example>" +
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"<element name='BatchTimeFactor' a:help='Factor that influences the time benefit for batch training'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>" +
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"<optional>" +
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"<element name='Entities' a:help='Space-separated list of entity template names that this building can train. The special string \"{civ}\" will be automatically replaced by the building's four-character civ code'>" +
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"<attribute name='datatype'>" +
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@ -399,8 +403,14 @@ ProductionQueue.prototype.ResetQueue = function()
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ProductionQueue.prototype.GetBatchTime = function(batchSize)
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{
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var cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
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var batchTimeFactor = +this.template.BatchTimeFactor;
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var cmpTechMan = QueryOwnerInterface(this.entity, IID_TechnologyManager);
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if (cmpTechMan)
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batchTimeFactor = cmpTechMan.ApplyModifications("ProductionQueue/BatchTimeFactor", batchTimeFactor, this.entity);
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// TODO: work out what equation we should use here.
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return Math.pow(batchSize, 0.7) * cmpPlayer.cheatTimeMultiplier;
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return Math.pow(batchSize, batchTimeFactor) * cmpPlayer.cheatTimeMultiplier;
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};
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ProductionQueue.prototype.OnOwnershipChanged = function(msg)
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@ -28,7 +28,7 @@
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<GenericName>Tavern</GenericName>
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<SpecificName>Taberna</SpecificName>
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<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
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<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
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<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="17.0" depth="17.0"/>
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@ -40,6 +40,7 @@
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/celt_fanatic
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</Entities>
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@ -30,7 +30,7 @@
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<GenericName>Stoa</GenericName>
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<SpecificName>Hellenic Royal Stoa</SpecificName>
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<History>A structure built for civic purposes. Stoas eventually became meeting places for philosophy and commerce. They were usually built within the Agora, or city center, of a Greek city.</History>
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<Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip>
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<Tooltip>Add +10 to Population Cap. Recruit special units.</Tooltip>
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<Icon>gaia/special_stoa.png</Icon>
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</Identity>
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<Loot>
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@ -49,9 +49,10 @@
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/mace_thureophoros
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units/mace_thorakites
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units/mace_thureophoros
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units/mace_thorakites
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units/thrace_black_cloak
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</Entities>
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</ProductionQueue>
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@ -22,6 +22,7 @@
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<Radius>25</Radius>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/{civ}_support_female_citizen
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</Entities>
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@ -22,6 +22,7 @@
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<Radius>26</Radius>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/{civ}_support_female_citizen
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</Entities>
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@ -11,15 +11,15 @@
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<SpecificName>Agorā́</SpecificName>
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<History>The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
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</Identity>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
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</Health>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/athen_infantry_spearman_b
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units/athen_infantry_slinger_b
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units/athen_cavalry_javelinist_b
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</Entities>
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/civic_centre_new.xml</Actor>
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@ -25,7 +25,7 @@
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units/athen_mechanical_siege_lithobolos
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</Entities>
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<Technologies datatype="tokens">
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-pair_champ_02
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-pair_champ_02
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@ -35,6 +35,7 @@
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</SoundGroups>
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</Sound>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/athen_champion_infantry
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units/athen_champion_ranged
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@ -35,6 +35,7 @@
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</SoundGroups>
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</Sound>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/athen_hero_themistocles
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units/athen_hero_pericles
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@ -10,13 +10,11 @@
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Crannog</SpecificName>
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<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
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</Identity>
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<Obstruction>
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<Static width="10.0" depth="22.0"/>
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</Obstruction>
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@ -53,6 +53,7 @@
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/brit_war_dog_b
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</Entities>
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@ -5,8 +5,8 @@
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<SpecificName>Merkāz</SpecificName>
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<History>Carthiginian's History</History>
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</Identity>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_kart_cc</SpawnEntityOnDeath>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_kart_cc</SpawnEntityOnDeath>
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</Health>
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<ProductionQueue>
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<Entities datatype="tokens">
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@ -5,7 +5,7 @@
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<Resources>
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<wood>200</wood>
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<stone>0</stone>
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<metal>0</metal>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Footprint>
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@ -19,7 +19,7 @@
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<Civ>cart</Civ>
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<SpecificName>Celtic Embassy</SpecificName>
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<History>The Celts supplied fierce warrior mercenaries for Carthaginian armies.</History>
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<Tooltip>Hire Celtic mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Tooltip>Hire Celtic mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/celtic_embassy.png</Icon>
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</Identity>
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<Obstruction>
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@ -5,14 +5,14 @@
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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<metal>0</metal>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Iberian Embassy</SpecificName>
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<History>The Iberians were known as fierce mercenaries, loyal to their paymasters.</History>
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<Tooltip>Hire Iberian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Tooltip>Hire Iberian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/iberian_embassy.png</Icon>
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</Identity>
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<Obstruction>
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<Resources>
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<wood>0</wood>
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<stone>0</stone>
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<metal>200</metal>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Footprint>
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@ -19,7 +19,7 @@
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<Civ>cart</Civ>
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<SpecificName>Italiote Embassy</SpecificName>
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<History>When Hannibal invaded Italy and defeated the Romans in a series of battles, many of the Italian peoples subject to Rome, including the Italian Greeks and powerful Samnites, revolted and joined the Carthaginian cause.</History>
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<Tooltip>Hire Italian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Tooltip>Hire Italian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/italian_embassy.png</Icon>
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</Identity>
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<Obstruction>
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</Footprint>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Blockhouse Fort</GenericName>
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<GenericName>Blockhouse Fort</GenericName>
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<SpecificName>Ḥamet</SpecificName>
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<History>The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.</History>
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</Identity>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<BuildRestrictions>
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<Territory>own ally neutral</Territory>
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<Territory>own ally neutral</Territory>
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<PlacementType>shore</PlacementType>
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<Category>Dock</Category>
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</BuildRestrictions>
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@ -11,9 +11,9 @@
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<SpecificName>Cothon</SpecificName>
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<Classes datatype="tokens">-City Town</Classes>
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<History>The structure is based upon the centre island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
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<Tooltip>Construct and repair mighty warships.</Tooltip>
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<Tooltip>Construct and repair mighty warships.</Tooltip>
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<Icon>structures/uber_dock.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Cost>
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<PopulationBonus>10</PopulationBonus>
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@ -35,7 +35,7 @@
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<Static width="42.0" depth="58.0"/>
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</Obstruction>
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<Position>
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<Floating>true</Floating>
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<Floating>true</Floating>
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</Position>
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<RallyPointRenderer>
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<LinePassabilityClass>ship</LinePassabilityClass>
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@ -50,6 +50,7 @@
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/cart_ship_bireme
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units/cart_ship_trireme
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<SpecificName>Caer</SpecificName>
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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</Identity>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
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</Health>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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<Square width="12.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<SpecificName>Brythonic Broch</SpecificName>
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<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
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<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
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<RequiredTechnology>phase_city_britons</RequiredTechnology>
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<RequiredTechnology>phase_city_britons</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="29.0" depth="29.0"/>
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@ -40,7 +40,7 @@
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units/celt_hero_cynvelin
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units/celt_champion_cavalry_brit
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units/celt_champion_infantry_brit
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units/celt_mechanical_siege_ram
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units/celt_mechanical_siege_ram
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</Entities>
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</ProductionQueue>
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<Vision>
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<SpecificName>Gallic Dun</SpecificName>
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<Tooltip>Train Gallic heroes and champions. Construct siege rams.</Tooltip>
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<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
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<RequiredTechnology>phase_city_gauls</RequiredTechnology>
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<RequiredTechnology>phase_city_gauls</RequiredTechnology>
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</Identity>
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<Sound>
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<SoundGroups>
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@ -24,7 +24,7 @@
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units/celt_hero_vercingetorix
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units/celt_champion_cavalry_gaul
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units/celt_champion_infantry_gaul
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units/celt_mechanical_siege_ram
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units/celt_mechanical_siege_ram
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<SpecificName>Kennel</SpecificName>
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<Tooltip>Train Celtic war dogs.</Tooltip>
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<Icon>structures/kennel.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="6.75"/>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeFactor>0.7</BatchTimeFactor>
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<Entities datatype="tokens">
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units/celt_war_dog_b
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</Entities>
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<SpecificName>Caer</SpecificName>
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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</Identity>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_cc</SpawnEntityOnDeath>
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</Health>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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<Square width="12.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_celt_dock</SpawnEntityOnDeath>
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</Health>
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<Identity>
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units/gaul_hero_vercingetorix
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units/gaul_champion_cavalry
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units/gaul_champion_infantry
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units/gaul_mechanical_siege_ram
|
||||
units/gaul_mechanical_siege_ram
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -11,15 +11,15 @@
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_infantry_spearman_b
|
||||
units/hele_infantry_javelinist_b
|
||||
units/hele_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/civic_centre_new.xml</Actor>
|
||||
|
@ -35,6 +35,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_champion_cavalry_mace
|
||||
units/hele_champion_infantry_mace
|
||||
|
@ -35,6 +35,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_hero_alexander
|
||||
units/hele_hero_demetrius
|
||||
|
@ -5,7 +5,7 @@
|
||||
<SpecificName>Oppidum</SpecificName>
|
||||
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_iber_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
|
@ -26,7 +26,7 @@
|
||||
units/iber_hero_variato
|
||||
units/iber_champion_infantry
|
||||
units/iber_champion_cavalry
|
||||
units/iber_mechanical_siege_ram
|
||||
units/iber_mechanical_siege_ram
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -11,8 +11,8 @@
|
||||
<SpecificName>Agorā́</SpecificName>
|
||||
<History>The most important place in most Classical Greek poleis, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
@ -22,7 +22,7 @@
|
||||
units/mace_hero_philip
|
||||
units/mace_hero_alexander
|
||||
units/mace_hero_demetrius
|
||||
</Entities>
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
<Actor>structures/macedonians/civic_centre.xml</Actor>
|
||||
|
@ -21,8 +21,8 @@
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
units/mace_champion_infantry_a
|
||||
units/mace_champion_cavalry
|
||||
units/mace_mechanical_siege_oxybeles
|
||||
units/mace_mechanical_siege_lithobolos
|
||||
units/mace_mechanical_siege_ram
|
||||
|
@ -19,6 +19,7 @@
|
||||
<Static width="25.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
hellenes/special_hellenistic_metropolis
|
||||
</Technologies>
|
||||
|
@ -9,8 +9,8 @@
|
||||
<Entities datatype="tokens">
|
||||
units/maur_infantry_archer_b
|
||||
units/maur_infantry_spearman_b
|
||||
units/maur_infantry_swordsman_b
|
||||
units/maur_cavalry_javelinist_b
|
||||
units/maur_infantry_swordsman_b
|
||||
units/maur_cavalry_javelinist_b
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -9,8 +9,7 @@
|
||||
<SpecificName>Rajadhanika</SpecificName>
|
||||
<History>Civ Centre</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_maur_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Obstruction>
|
||||
@ -21,7 +20,7 @@
|
||||
units/maur_infantry_spearman_b
|
||||
units/maur_infantry_archer_b
|
||||
units/maur_cavalry_javelinist_b
|
||||
units/maur_support_elephant
|
||||
units/maur_support_elephant
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<Civ>maur</Civ>
|
||||
<GenericName>Elephant Stables</GenericName>
|
||||
<SpecificName>Vāraṇaśālā</SpecificName>
|
||||
<History>Elephant Stables.</History>
|
||||
<History>Elephant Stables.</History>
|
||||
<Icon>structures/palace.png</Icon>
|
||||
<Tooltip>Train elephant units.</Tooltip>
|
||||
</Identity>
|
||||
@ -28,8 +28,9 @@
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_support_elephant
|
||||
units/maur_support_elephant
|
||||
units/maur_cavalry_archer_b
|
||||
units/maur_champion_elephant
|
||||
</Entities>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<SpecificName>Durg</SpecificName>
|
||||
<History>Fortress.</History>
|
||||
<History>Fortress.</History>
|
||||
<Tooltip>Train heroes and champion units.</Tooltip>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
@ -11,9 +11,9 @@
|
||||
units/maur_hero_chanakya
|
||||
units/maur_hero_maurya
|
||||
units/maur_hero_ashoka
|
||||
units/maur_champion_chariot
|
||||
units/maur_champion_maiden
|
||||
units/maur_champion_infantry
|
||||
units/maur_champion_chariot
|
||||
units/maur_champion_maiden
|
||||
units/maur_champion_infantry
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -34,6 +34,7 @@
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_hero_cyrus
|
||||
units/pers_hero_darius
|
||||
|
@ -4,19 +4,19 @@
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Padgan</SpecificName>
|
||||
<History>The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. </History>
|
||||
<Tooltip>Levy citizen-infantry units.</Tooltip>
|
||||
<Tooltip>Levy citizen-infantry units.</Tooltip>
|
||||
<Icon>structures/pers_barracks.png</Icon>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_infantry_spearman_b
|
||||
units/pers_infantry_javelinist_b
|
||||
units/pers_infantry_archer_b
|
||||
units/pers_infantry_archer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
-pair_cav_01
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
-pair_cav_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -2,11 +2,11 @@
|
||||
<Entity parent="template_structure_civic_civil_centre">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Provincial Governor</GenericName>
|
||||
<GenericName>Provincial Governor</GenericName>
|
||||
<SpecificName>Xsacapava</SpecificName>
|
||||
<History>Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.</History>
|
||||
</Identity>
|
||||
<Health>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_pers_cc</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<ProductionQueue>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Square width="23.5" depth="16.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Health>
|
||||
<SpawnEntityOnDeath>rubble/rubble_pers_dock</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
|
@ -4,12 +4,12 @@
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Dezh</SpecificName>
|
||||
<History>The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.</History>
|
||||
<Tooltip>Train Champion Units and Construct Siege Rams.</Tooltip>
|
||||
<Tooltip>Train Champion Units and Construct Siege Rams.</Tooltip>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_champion_cavalry
|
||||
units/pers_mechanical_siege_ram
|
||||
units/pers_mechanical_siege_ram
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -42,6 +42,7 @@ Train War Elephants and Kardakes mercenaries.</Tooltip>
|
||||
<Radius>38</Radius>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_kardakes_hoplite
|
||||
units/pers_kardakes_skirmisher
|
||||
|
@ -76,6 +76,7 @@
|
||||
</TerritoryDecay>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/rome_infantry_swordsman_b
|
||||
units/rome_infantry_spearman_a
|
||||
|
@ -12,9 +12,9 @@
|
||||
units/rome_hero_scipio
|
||||
units/rome_champion_infantry
|
||||
units/rome_champion_cavalry
|
||||
units/rome_mechanical_siege_ballista
|
||||
units/rome_mechanical_siege_scorpio
|
||||
units/rome_mechanical_siege_ram
|
||||
units/rome_mechanical_siege_ballista
|
||||
units/rome_mechanical_siege_scorpio
|
||||
units/rome_mechanical_siege_ram
|
||||
</Entities>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -24,7 +24,7 @@
|
||||
units/spart_mechanical_siege_ram
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
-pair_champ_02
|
||||
-pair_champ_02
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -35,6 +35,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/hele_hero_leonidas
|
||||
</Entities>
|
||||
|
@ -35,6 +35,7 @@
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/spart_hero_leonidas
|
||||
units/spart_hero_agis
|
||||
|
@ -82,6 +82,7 @@
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_support_female_citizen
|
||||
</Entities>
|
||||
|
@ -74,6 +74,7 @@
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_support_healer_b
|
||||
</Entities>
|
||||
|
@ -70,6 +70,7 @@
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
pair_tower_01
|
||||
</Technologies>
|
||||
|
@ -69,6 +69,7 @@
|
||||
<Static width="6.5" depth="6.5"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
decay_outpost
|
||||
</Technologies>
|
||||
|
@ -44,6 +44,7 @@
|
||||
<Static width="12.0" depth="12.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
gather_farming_plough
|
||||
</Technologies>
|
||||
|
@ -57,6 +57,7 @@
|
||||
<Weight>65536</Weight>
|
||||
</TerritoryInfluence>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
armor_trade_convoys
|
||||
</Technologies>
|
||||
|
@ -44,11 +44,12 @@
|
||||
<Static width="13.0" depth="13.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
pair_gather_01
|
||||
pair_gather_02
|
||||
pair_gather_03
|
||||
pair_gather_wood_01
|
||||
pair_gather_wood_01
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<RallyPoint disable=""/>
|
||||
|
@ -52,6 +52,7 @@
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
pair_inf_01
|
||||
pair_inf_02
|
||||
|
@ -47,7 +47,7 @@
|
||||
<Static width="18.0" depth="18.0"/>
|
||||
</Obstruction>
|
||||
<Position>
|
||||
<Floating>true</Floating>
|
||||
<Floating>true</Floating>
|
||||
</Position>
|
||||
<RallyPointRenderer>
|
||||
<LinePassabilityClass>ship</LinePassabilityClass>
|
||||
@ -64,6 +64,7 @@
|
||||
</Sound>
|
||||
<TerritoryDecay disable=""/>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}_ship_fishing
|
||||
units/{civ}_ship_merchant
|
||||
|
@ -32,6 +32,9 @@
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
</ProductionQueue>
|
||||
<TerritoryInfluence>
|
||||
<Radius>25</Radius>
|
||||
</TerritoryInfluence>
|
||||
|
@ -71,6 +71,7 @@
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Technologies datatype="tokens">
|
||||
pair_champ_02
|
||||
siege_attack
|
||||
|
@ -48,6 +48,7 @@
|
||||
<Static width="9.5" depth="19.75"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
gaia/fauna_sheep
|
||||
</Entities>
|
||||
|
@ -6,19 +6,20 @@
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Triḗrēs Athēnaïkós</SpecificName>
|
||||
<GenericName>Athenian Trireme</GenericName>
|
||||
<GenericName>Athenian Trireme</GenericName>
|
||||
<Tooltip>Medium Warship.
|
||||
Ramming Secondary Attack.</Tooltip>
|
||||
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
|
||||
<Icon>units/hele_ship_trireme.png</Icon>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/athen_champion_marine
|
||||
units/athen_infantry_archer_b
|
||||
units/athen_infantry_archer_b
|
||||
</Entities>
|
||||
<Technologies datatype="tokens">
|
||||
hellenes/special_iphicratean_reforms
|
||||
hellenes/special_iphicratean_reforms
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<VisualActor>
|
||||
|
@ -8,14 +8,15 @@
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>maur</Civ>
|
||||
<GenericName>Ashoka the Great</GenericName>
|
||||
<GenericName>Ashoka the Great</GenericName>
|
||||
<SpecificName>Aśoka Devānāmpriya</SpecificName>
|
||||
<Icon>units/pers_hero_cyrus.png</Icon>
|
||||
<Tooltip>Hero Cavalry Lancer.
|
||||
<Tooltip>Hero Cavalry Lancer.
|
||||
Hero Aura: "TBD."</Tooltip>
|
||||
<History>TBD.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_champion_maiden
|
||||
units/maur_champion_maiden_archer
|
||||
|
@ -9,38 +9,38 @@
|
||||
<Melee>
|
||||
<Hack>25.0</Hack>
|
||||
<Crush>25.0</Crush>
|
||||
<Bonuses>
|
||||
<BonusStructures>
|
||||
<Classes>Structure</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusStructures>
|
||||
<BonusCav>
|
||||
<Classes>Cavalry</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusCav>
|
||||
<BonusGates>
|
||||
<Classes>Gates</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusGates>
|
||||
</Bonuses>
|
||||
<Bonuses>
|
||||
<BonusStructures>
|
||||
<Classes>Structure</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusStructures>
|
||||
<BonusCav>
|
||||
<Classes>Cavalry</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusCav>
|
||||
<BonusGates>
|
||||
<Classes>Gates</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusGates>
|
||||
</Bonuses>
|
||||
</Melee>
|
||||
<Charge>
|
||||
<Hack>75.0</Hack>
|
||||
<Crush>75.0</Crush>
|
||||
<Bonuses>
|
||||
<BonusStructures>
|
||||
<Classes>Structure</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusStructures>
|
||||
<BonusCav>
|
||||
<Classes>Cavalry</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusCav>
|
||||
<BonusGates>
|
||||
<Classes>Gates</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusGates>
|
||||
</Bonuses>
|
||||
<Bonuses>
|
||||
<BonusStructures>
|
||||
<Classes>Structure</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusStructures>
|
||||
<BonusCav>
|
||||
<Classes>Cavalry</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusCav>
|
||||
<BonusGates>
|
||||
<Classes>Gates</Classes>
|
||||
<Multiplier>1.5</Multiplier>
|
||||
</BonusGates>
|
||||
</Bonuses>
|
||||
</Charge>
|
||||
</Attack>
|
||||
<Cost>
|
||||
@ -62,11 +62,12 @@
|
||||
<Classes datatype="tokens">Elephant -Cavalry</Classes>
|
||||
<GenericName>Chandragupta Maurya</GenericName>
|
||||
<SpecificName>Chandragupta Maurya</SpecificName>
|
||||
<Tooltip>Hero Aura: "TBD"</Tooltip>
|
||||
<Tooltip>Hero Aura: "TBD"</Tooltip>
|
||||
<History>TBD.</History>
|
||||
<Icon>units/cart_hero_hannibal.png</Icon>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/maur_champion_maiden
|
||||
units/maur_champion_maiden_archer
|
||||
|
@ -2,14 +2,15 @@
|
||||
<Entity parent="template_unit_hero_cavalry_spearman">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<GenericName>Cyrus II The Great</GenericName>
|
||||
<GenericName>Cyrus II The Great</GenericName>
|
||||
<SpecificName>Kurush II</SpecificName>
|
||||
<Icon>units/pers_hero_cyrus.png</Icon>
|
||||
<Tooltip>Hero Cavalry Lancer.
|
||||
<Tooltip>Hero Cavalry Lancer.
|
||||
Hero Aura: "Lead from the Front." Boosts attack of nearby cavalry units.</Tooltip>
|
||||
<History>(559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather.</History>
|
||||
</Identity>
|
||||
<ProductionQueue>
|
||||
<BatchTimeFactor>0.7</BatchTimeFactor>
|
||||
<Entities datatype="tokens">
|
||||
units/pers_champion_infantry
|
||||
</Entities>
|
||||
|
Loading…
Reference in New Issue
Block a user