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forked from 0ad/0ad

Remove or fix some broken art files. Bring wrld_med_plant.png back from the dead.

Based on patch by stanislas69, refs #2524
Fixes #3796

This was SVN commit r18718.
This commit is contained in:
Nicolas Auvray 2016-09-11 16:28:45 +00:00
parent ca51672225
commit 5f67763e97
7 changed files with 8 additions and 29 deletions

View File

@ -1,17 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>gaia/wrld_grass_1.dae</mesh>
<props/>
<textures><texture file="gaia/wrld_med_plant.dds" name="baseTex"/></textures>
<textures><texture file="gaia/wrld_med_plant.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/plac_helmet_e.dae</mesh>
<textures><texture file="props/helmet/hele_xenophon.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

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@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_jav_atk_a.psa" name="Idle" speed="20"/>
<animation file="infantry/javelin/attack/ijv_off_01.psa" name="Idle" speed="20"/>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="20"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>

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@ -28,14 +28,9 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant>
<textures><texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/></textures>
</variant>
<variant>
<textures><texture file="skeletal/pers_ijv_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>

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@ -35,7 +35,6 @@
<variant frequency="1" name="Armor 3">
<textures>
<texture file="skeletal/hele_isp_e_b.dds" name="baseTex"/>
<texture name=""/>
</textures>
</variant>
</group>

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@ -16,7 +16,6 @@
<Range>0</Range>
</Vision>
<VisualActor>
<Actor>(should be overridden)</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>