From 5fa577ea257c1c342273711918825118e1627488 Mon Sep 17 00:00:00 2001 From: Ykkrosh Date: Mon, 14 Mar 2011 02:50:43 +0000 Subject: [PATCH] Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format This was SVN commit r9062. --- source/renderer/ShadowMap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/renderer/ShadowMap.cpp b/source/renderer/ShadowMap.cpp index d095c860da..c4d3217440 100644 --- a/source/renderer/ShadowMap.cpp +++ b/source/renderer/ShadowMap.cpp @@ -362,7 +362,7 @@ void ShadowMapInternals::CreateTexture() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA8, Width, Height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } glGenTextures(1, &Texture);