1
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forked from 0ad/0ad

Selection texture tweaks.

This was SVN commit r11628.
This commit is contained in:
Michael D. Hafer 2012-04-22 13:17:54 +00:00
parent d9b8df65be
commit 62ec2bac69
51 changed files with 142 additions and 94 deletions

View File

@ -22,7 +22,6 @@
<prop actor="props/units/heads/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_isp_e_f.dds</texture>
@ -30,9 +29,9 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Death">
<variant name="death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/hele_themistocles.dds</texture>
</variant>
@ -35,7 +34,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -23,7 +23,6 @@
<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/hele_xenophon.dds</texture>
</variant>
@ -53,7 +52,7 @@
</variant>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -13,7 +13,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_hamilcar_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -26,13 +25,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -18,7 +18,6 @@
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -31,13 +30,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -13,7 +13,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/hero_maharbal_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -26,13 +25,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -14,7 +14,6 @@
<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
<prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/>
<prop actor="units/celts/champion_unit_4_d.xml" attachpoint="driver"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>structural/celt_chariot_b.dds</texture>
</variant>
@ -23,13 +22,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -23,13 +23,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -25,7 +25,6 @@
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/celt_brennus.dds</texture>
</variant>
@ -34,7 +33,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -19,7 +19,6 @@
<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/celt_britomartus.dds</texture>
</variant>
@ -28,7 +27,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -25,7 +25,6 @@
<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/celt_caradoc.dds</texture>
</variant>
@ -34,7 +33,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,7 +15,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/horse_celt_cynelvin.dds</texture>
</variant>
@ -24,13 +23,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,7 +15,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -28,13 +27,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,7 +15,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -28,13 +27,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -20,7 +20,6 @@
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/hele_demetrius.dds</texture>
</variant>
@ -29,7 +28,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -22,7 +22,6 @@
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_leonidas.dds</texture>
@ -32,7 +31,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -18,7 +18,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -31,13 +30,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/hele_themistocles.dds</texture>
</variant>
@ -35,7 +34,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -23,7 +23,6 @@
<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/hele_xenophon.dds</texture>
</variant>
@ -53,7 +52,7 @@
</variant>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -35,7 +35,6 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/iber_hero_caros.dds</texture>
</variant>
@ -44,7 +43,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -14,7 +14,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,13 +43,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -25,7 +25,6 @@
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/iber_hero_indibil.dds</texture>
</variant>
@ -34,7 +33,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -40,7 +39,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -15,7 +15,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/macedonians/alexander_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -28,13 +27,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_craterus.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/mace_hero_craterus.png</texture>
@ -36,7 +35,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_demetrius.dds</texture>
@ -36,7 +35,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -18,7 +18,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/macedonians/philip_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -31,13 +30,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="units/persians/hero_cyrus_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/horse_pers_cyrus.png</texture>
</variant>
@ -35,13 +34,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -11,7 +11,6 @@
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse3"/>
@ -26,13 +25,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,7 +26,6 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
<texture>skeletal/pers_hero_xerxes.png</texture>
</variant>
@ -42,7 +41,7 @@
</variant>
<variant name="death">
<props>
<prop actor="" attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="carry_meat">

View File

@ -11,7 +11,6 @@
<mesh>structural/pers_chariot_e.dae</mesh>
<props>
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
@ -26,13 +25,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -24,7 +24,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
@ -38,13 +37,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -24,7 +24,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/hero_maximus_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_rome_maximus.png</texture>
@ -34,13 +33,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -24,7 +24,6 @@
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<texture>skeletal/horse_rome_scipio.png</texture>
@ -34,13 +33,12 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -21,7 +21,6 @@
<prop actor="props/units/heads/head_spart_leonidas.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_leonidas.dds</texture>
@ -31,7 +30,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop attachpoint="root"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>

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View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
<Terrains>
<Terrain angle="0.0" size="64.0"/>
</Terrains>

View File

@ -23,7 +23,7 @@
<SinkAccel>0.0</SinkAccel>
</Decay>
<Footprint>
<Circle radius="1.0"/>
<Circle radius="1.5"/>
<Height>2.5</Height>
</Footprint>
<Health>

View File

@ -47,6 +47,14 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>

View File

@ -29,6 +29,10 @@
<metal>250</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
<RegenRate>0.5</RegenRate>
@ -47,6 +51,14 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>

View File

@ -35,6 +35,10 @@
<metal>100</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
<RegenRate>0.5</RegenRate>
@ -53,6 +57,14 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<Run>

View File

@ -28,6 +28,10 @@
<metal>75</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>1000</Max>
<RegenRate>0.5</RegenRate>
@ -46,6 +50,14 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<Run>

View File

@ -27,6 +27,10 @@
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="2.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>800</Max>
<RegenRate>0.5</RegenRate>
@ -45,6 +49,14 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>

View File

@ -27,6 +27,10 @@
<wood>200</wood>
</Resources>
</Cost>
<Footprint>
<Circle radius="2.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>750</Max>
<RegenRate>0.5</RegenRate>
@ -47,4 +51,12 @@ Counters Swordsmen and Cavalry Spearmen. Countered by Skirmishers and other Cava
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
</Entity>

View File

@ -34,6 +34,10 @@
<wood>200</wood>
</Resources>
</Cost>
<Footprint>
<Circle radius="2.0"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>750</Max>
<RegenRate>0.5</RegenRate>
@ -52,4 +56,12 @@
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
</Entity>

View File

@ -35,6 +35,10 @@
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="1.5"/>
<Height>2.5</Height>
</Footprint>
<Health>
<Max>100</Max>
<RegenRate>0.2</RegenRate>

View File

@ -51,7 +51,7 @@
</Resources>
</Cost>
<Footprint>
<Circle radius="2.8"/>
<Circle radius="4.0"/>
<Height>9.0</Height>
</Footprint>
<Health>