Selection texture tweaks.
This was SVN commit r11628.
This commit is contained in:
parent
d9b8df65be
commit
62ec2bac69
@ -22,7 +22,6 @@
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<prop actor="props/units/heads/head_athen_pericles.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_isp_e_f.dds</texture>
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@ -30,9 +29,9 @@
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<variant name="death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -26,7 +26,6 @@
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_themistocles.dds</texture>
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</variant>
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@ -35,7 +34,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -23,7 +23,6 @@
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<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_xenophon.dds</texture>
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</variant>
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@ -53,7 +52,7 @@
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</variant>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -13,7 +13,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hamilcar_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -26,13 +25,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -18,7 +18,6 @@
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -31,13 +30,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -13,7 +13,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/hero_maharbal_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -26,13 +25,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -14,7 +14,6 @@
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<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/>
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<prop actor="units/celts/champion_unit_4_d.xml" attachpoint="driver"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_chariot_b.dds</texture>
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</variant>
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@ -23,13 +22,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -23,13 +23,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -25,7 +25,6 @@
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_brennus.dds</texture>
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</variant>
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@ -34,7 +33,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -19,7 +19,6 @@
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<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_britomartus.dds</texture>
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</variant>
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@ -28,7 +27,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -25,7 +25,6 @@
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<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_caradoc.dds</texture>
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</variant>
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@ -34,7 +33,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -15,7 +15,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/horse_celt_cynelvin.dds</texture>
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</variant>
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@ -24,13 +23,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -15,7 +15,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -28,13 +27,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -15,7 +15,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -28,13 +27,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -20,7 +20,6 @@
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_demetrius.dds</texture>
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</variant>
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@ -29,7 +28,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -22,7 +22,6 @@
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_leonidas.dds</texture>
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@ -32,7 +31,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -18,7 +18,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -31,13 +30,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -26,7 +26,6 @@
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_themistocles.dds</texture>
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</variant>
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@ -35,7 +34,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -23,7 +23,6 @@
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<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_xenophon.dds</texture>
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</variant>
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@ -53,7 +52,7 @@
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</variant>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -35,7 +35,6 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/iber_hero_caros.dds</texture>
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</variant>
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@ -44,7 +43,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -14,7 +14,6 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -44,13 +43,12 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -25,7 +25,6 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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@ -34,7 +33,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -26,7 +26,6 @@
|
||||
<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -40,7 +39,7 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -15,7 +15,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/macedonians/alexander_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -28,13 +27,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -26,7 +26,6 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/mace_craterus.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/mace_hero_craterus.png</texture>
|
||||
@ -36,7 +35,7 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -26,7 +26,6 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_demetrius.dds</texture>
|
||||
@ -36,7 +35,7 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -18,7 +18,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/macedonians/philip_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -31,13 +30,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -26,7 +26,6 @@
|
||||
<prop actor="units/persians/hero_cyrus_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
|
||||
<prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_pers_cyrus.png</texture>
|
||||
</variant>
|
||||
@ -35,13 +34,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -11,7 +11,6 @@
|
||||
<mesh>structural/pers_chariot_e.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse1"/>
|
||||
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse2"/>
|
||||
<prop actor="units/persians/pers_chariot_darius_h1.xml" attachpoint="horse3"/>
|
||||
@ -26,13 +25,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -26,7 +26,6 @@
|
||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_hero_xerxes.png</texture>
|
||||
</variant>
|
||||
@ -42,7 +41,7 @@
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="" attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
|
@ -11,7 +11,6 @@
|
||||
<mesh>structural/pers_chariot_e.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/pers_chariot_hero_emblem.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="units/persians/pers_chariot_archer_e_h1.xml" attachpoint="horse1"/>
|
||||
<prop actor="units/persians/pers_chariot_archer_e_h2.xml" attachpoint="horse2"/>
|
||||
<prop actor="units/persians/pers_chariot_archer_e_h3.xml" attachpoint="horse3"/>
|
||||
@ -26,13 +25,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -24,7 +24,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||
</props>
|
||||
</variant>
|
||||
@ -38,13 +37,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -24,7 +24,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_maximus_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_rome_maximus.png</texture>
|
||||
@ -34,13 +33,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -24,7 +24,6 @@
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_rome_scipio.png</texture>
|
||||
@ -34,13 +33,12 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<props>
|
||||
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -21,7 +21,6 @@
|
||||
<prop actor="props/units/heads/head_spart_leonidas.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_long_ragged.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/hero_star.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_leonidas.dds</texture>
|
||||
@ -31,7 +30,7 @@
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
|
||||
<props>
|
||||
<prop attachpoint="root"/>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
BIN
binaries/data/mods/public/art/textures/selection/circle/128x128.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/selection/circle/128x128.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/selection/circle/128x128_mask.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/selection/circle/128x128_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/selection/star/256x256.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/selection/star/256x256.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/selection/star/256x256_mask.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/selection/star/256x256_mask.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
|
||||
|
||||
<Terrains>
|
||||
<Terrain angle="0.0" size="64.0"/>
|
||||
</Terrains>
|
@ -23,7 +23,7 @@
|
||||
<SinkAccel>0.0</SinkAccel>
|
||||
</Decay>
|
||||
<Footprint>
|
||||
<Circle radius="1.0"/>
|
||||
<Circle radius="1.5"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
|
@ -47,6 +47,14 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/weapon/sword.xml</attack>
|
||||
|
@ -29,6 +29,10 @@
|
||||
<metal>250</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="3.0"/>
|
||||
<Height>3.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -47,6 +51,14 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/weapon/sword.xml</attack>
|
||||
|
@ -35,6 +35,10 @@
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="3.0"/>
|
||||
<Height>3.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -53,6 +57,14 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>11.0</WalkSpeed>
|
||||
<Run>
|
||||
|
@ -28,6 +28,10 @@
|
||||
<metal>75</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="3.0"/>
|
||||
<Height>3.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -46,6 +50,14 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>11.5</WalkSpeed>
|
||||
<Run>
|
||||
|
@ -27,6 +27,10 @@
|
||||
<metal>200</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="2.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>800</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -45,6 +49,14 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/weapon/sword.xml</attack>
|
||||
|
@ -27,6 +27,10 @@
|
||||
<wood>200</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="2.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>750</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -47,4 +51,12 @@ Counters Swordsmen and Cavalry Spearmen. Countered by Skirmishers and other Cava
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
</Entity>
|
||||
|
@ -34,6 +34,10 @@
|
||||
<wood>200</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="2.0"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>750</Max>
|
||||
<RegenRate>0.5</RegenRate>
|
||||
@ -52,4 +56,12 @@
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
</Entity>
|
||||
|
@ -35,6 +35,10 @@
|
||||
<metal>0</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="1.5"/>
|
||||
<Height>2.5</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>100</Max>
|
||||
<RegenRate>0.2</RegenRate>
|
||||
|
@ -51,7 +51,7 @@
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Circle radius="2.8"/>
|
||||
<Circle radius="4.0"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
|
Loading…
Reference in New Issue
Block a user