Celtic docks, kennel, farmstead and temple upgrades
This was SVN commit r13856.
This commit is contained in:
parent
bdeb358c44
commit
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@ -8,8 +8,9 @@
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_dock.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant>
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<mesh>props/celt_dock_shields.dae</mesh>
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<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_dock.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_farmstead_hoe.dae</mesh>
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<textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_farmstead_shield.dae</mesh>
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<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -3,8 +3,12 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_beef.dae</mesh>
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<textures><texture file="props/beefslab.png" name="baseTex"/></textures>
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<mesh>props/celt_kennel_props_beef.dae</mesh>
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<textures>
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<texture file="props/beefslab.png" name="baseTex"/>
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<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -3,13 +3,14 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_1.dae</mesh>
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<mesh>props/celt_kennel_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -3,9 +3,14 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_kennel_props_new.dae</mesh>
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<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
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<mesh>props/celt_kennel_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -7,8 +7,10 @@
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<textures>
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<texture file="structural/celt_wall.dds" name="baseTex"/>
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<texture file="structural/celt_wall_norm.png" name="normTex"/>
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<texture file="structural/celt_wall_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,8 +4,13 @@
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<group>
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<variant>
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<mesh>props/celt_temple_color.dae</mesh>
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<textures><texture file="props/celt_props_new.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,13 @@
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<group>
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<variant>
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<mesh>props/celt_temple_palisade.dae</mesh>
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<textures><texture file="props/celt_temple_palisade.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_temple_palisade.dds" name="baseTex"/>
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<texture file="props/palisade_main_norm.png" name="normTex"/>
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<texture file="props/palisade_main_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -4,7 +4,11 @@
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<group>
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<variant>
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<mesh>props/celt_temple_turf.dae</mesh>
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<textures><texture file="props/celt_wall_turf.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_wall_turf.dds" name="baseTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@ -12,8 +12,9 @@
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_dock.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -10,7 +10,12 @@
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<prop actor="props/structures/celts/farmstead_hoe.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -27,4 +32,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -13,6 +13,7 @@
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_kennel.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -29,5 +30,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -18,6 +18,7 @@
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_temple.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -43,5 +44,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/celt_dock_props_1.dae
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binaries/data/mods/public/art/meshes/props/celt_dock_props_1.dae
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binaries/data/mods/public/art/meshes/props/celt_dock_shields.dae
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binaries/data/mods/public/art/meshes/props/celt_dock_shields.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_hoe.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_hoe.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_props.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_props.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_shield.dae
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binaries/data/mods/public/art/meshes/props/celt_farmstead_shield.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_1.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_1.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_beef.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_beef.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_new.dae
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binaries/data/mods/public/art/meshes/props/celt_kennel_props_new.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_color.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_palisade.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_prop_1.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_turf.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_turf.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_wall.dae
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binaries/data/mods/public/art/meshes/props/celt_temple_wall.dae
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binaries/data/mods/public/art/meshes/structural/celt_dock.dae
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binaries/data/mods/public/art/meshes/structural/celt_dock.dae
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binaries/data/mods/public/art/meshes/structural/celt_farmstead.dae
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binaries/data/mods/public/art/meshes/structural/celt_farmstead.dae
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binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
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binaries/data/mods/public/art/meshes/structural/celt_kennel_struct.dae
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
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binaries/data/mods/public/art/meshes/structural/celt_temple.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_dock.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_dock.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_farmstead.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_farmstead.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_kennel.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_kennel.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_temple.png
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binaries/data/mods/public/art/textures/skins/structural/ao/celt_temple.png
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