Fix houses increasing pop limit before construction has finished
This was SVN commit r7698.
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@ -437,5 +437,9 @@ void CCmpTemplateManager::CopyFoundationSubset(CParamNode& out, const CParamNode
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// Initialise health to 1
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// Initialise health to 1
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CParamNode::LoadXMLString(out, "<Entity><Health><Initial>1</Initial></Health></Entity>");
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CParamNode::LoadXMLString(out, "<Entity><Health><Initial>1</Initial></Health></Entity>");
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// Don't provide population bonuses yet (but still do take up population cost)
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if (out.GetChild("Entity").GetChild("Cost").IsOk())
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CParamNode::LoadXMLString(out, "<Entity><Cost><PopulationBonus disable=''/></Cost></Entity>");
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}
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}
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