This was SVN commit r4721.
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parent
c0637279e6
commit
679d6bd376
@ -25,7 +25,7 @@
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<variant name="large-tall-a">
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<mesh>gaia/grass_la_tall_a.pmd</mesh>
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</variant>
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<variant name="large-tall-a">
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<variant name="large-tall-b">
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<mesh>gaia/grass_la_tall_b.pmd</mesh>
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</variant>
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</group>
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@ -40,6 +40,9 @@
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<variant name="Mixed">
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<texture>gaia/grass_field_mixed.dds</texture>
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</variant>
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<variant name="flowery">
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<texture>gaia/grass_field_medit_flowering.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -7,8 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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@ -7,8 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -7,8 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="18"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -17,6 +17,7 @@
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_philip_2.dds</texture>
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</variant>
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@ -4,24 +4,84 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="20"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/f_dress.pmd</mesh>
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<props>
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<prop actor="props/temp/pers_sign_female_citizen.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/plac_pers_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Dress-a">
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<texture>skeletal/pers_fem_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/gaia/grass_field_medit_flowering.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_grass_50.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/mediterranean/beach_medit_grass_50.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/ui/session/icons/sheets/formation.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/ui/session/icons/sheets/formation.dds
(Stored with Git LFS)
Binary file not shown.
@ -9,3 +9,4 @@ skirmish,Skirmish,
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wedge,Wedge,
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testudo,Testudo,
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phalanx,Phalanx,
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syntagma,Syntagma,
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