1
0
forked from 0ad/0ad

This was SVN commit r6968.

This commit is contained in:
Michael D. Hafer 2009-07-13 21:18:25 +00:00
parent fc22d14e8c
commit 70b14f9aa4
4 changed files with 2 additions and 91 deletions

View File

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-a">
<mesh>gaia/tree_oak_a.pmd</mesh>
</variant>
<variant frequency="1" name="trunk-b">
<mesh>gaia/tree_oak_b.pmd</mesh>
</variant>
</group>
<group>
<variant name="trunk-texture">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<group>
<variant name="prop-canopy">
<props>
<prop actor="flora/trees/oak_top_autumn.xml" attachpoint="tree"/>
</props>
</variant>
</group>
</actor>

View File

@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="oak-top-mesh-a">
<mesh>gaia/tree_oak_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-b">
<mesh>gaia/tree_oak_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-c">
<mesh>gaia/tree_oak_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="oak-top-mesh-d">
<mesh>gaia/tree_oak_top_d.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="oak-autumn-texture-a">
<texture>gaia/tree_oak_aut_a.dds</texture>
</variant>
<variant frequency="1" name="oak-autumn-texture-b">
<texture>gaia/tree_oak_aut_b.dds</texture>
</variant>
<variant frequency="1" name="oak-autumn-texture-c">
<texture>gaia/tree_oak_aut_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,16 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="Death" speed="230"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
@ -22,7 +19,5 @@
<texture>skeletal/hele_philip_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_mechanical_ship_bireme"
>
<Traits>
<Id>
<Specific>Temporary Ship</Specific>
<History>This is a temporary ship; feel free to delete/tweak this entity file at any time.</History>
</Id>
</Traits>
<Actor>temp/ship.xml</Actor>
</Entity>