diff --git a/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png b/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
index a921bf5200..4321546ab7 100644
--- a/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
+++ b/binaries/data/mods/public/art/textures/ui/pregame/backgrounds/hellenes1-2.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:e22e5a2cabb100bebf1ea57fdcadb3c0205f3a615d4654adff802fcf93b086c6
-size 943496
+oid sha256:67589161ca1eb1bc0334638f70a1cc5384eb8d17825f089a8feff628948d6919
+size 947573
diff --git a/binaries/data/mods/public/maps/scenarios/Migration.xml b/binaries/data/mods/public/maps/scenarios/Migration.xml
index eb17a8eab5..36e004b986 100644
--- a/binaries/data/mods/public/maps/scenarios/Migration.xml
+++ b/binaries/data/mods/public/maps/scenarios/Migration.xml
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:60918c52025309b72078ff907782384c3542fbbbadb67f2b0d92c23051be01e5
+oid sha256:973f5cfa2809bc08a1e2524553b7b623fa88222b62a5e15f236c4d919fd90268
size 800017
diff --git a/binaries/data/mods/public/maps/scenarios/Oasis IV.xml b/binaries/data/mods/public/maps/scenarios/Oasis IV.xml
index 6d1e430fb5..de8967c6d1 100644
--- a/binaries/data/mods/public/maps/scenarios/Oasis IV.xml
+++ b/binaries/data/mods/public/maps/scenarios/Oasis IV.xml
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:ab8389b4a76c11e09169a7f5d73ffbba385b4e303b48efa082810a60c2d1deba
+oid sha256:4876272b00b7513dac54dde5ea7feece7a1c15f2fac42e3cc007e3373e4fff2b
size 499075
diff --git a/binaries/data/mods/public/maps/scenarios/Oasis.xml b/binaries/data/mods/public/maps/scenarios/Oasis.xml
index 46e78c37f0..59be6e2d1e 100644
--- a/binaries/data/mods/public/maps/scenarios/Oasis.xml
+++ b/binaries/data/mods/public/maps/scenarios/Oasis.xml
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:d40c8def67491db84262cacfd6fd66b2d8f48395e2dc94bdd903d587bfb7ab25
+oid sha256:3a035c7efdd56fd5284aeceb0f94b96c4bbe4bdb9ba4b285633e545adeee0072
size 209614
diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
index b2941546b1..620557d345 100644
--- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
+++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
@@ -8,17 +8,17 @@
0.0
- 40.0
+ 30.0
0.0
56.0
20.0
- 50.0
+ 60.0
1200
2000
- 20
+ 15
100
85
@@ -29,7 +29,7 @@
Cavalry Archer
- A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.
+ A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.
Bonused vs. Infantry Spearman and Infantry Swordsman.