Adding IsGameRunning() function
This was SVN commit r6218.
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@ -1370,6 +1370,26 @@ JSBool RevealMap( JSContext* cx, JSObject* UNUSED(globalObject), uintN argc, jsv
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return( JS_TRUE );
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}
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/**
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* isGameRunning
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* @return bool
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*/
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JSBool isGameRunning( JSContext* cx, JSObject* UNUSED(globalObject), uintN argc, jsval* argv, jsval* rval )
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{
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JSU_REQUIRE_NO_PARAMS();
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if (g_Game && g_Game->IsGameStarted())
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{
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*rval = JSVAL_TRUE;
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}
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else
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{
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*rval = JSVAL_FALSE;
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}
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return JS_TRUE;
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}
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//-----------------------------------------------------------------------------
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// function table
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//-----------------------------------------------------------------------------
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@ -1493,6 +1513,7 @@ JSFunctionSpec ScriptFunctionTable[] =
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JS_FUNC("getCursorName", GetCursorName, 0)
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JS_FUNC("getFPS", GetFps, 0)
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JS_FUNC("isOrderQueued", isOrderQueued, 1)
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JS_FUNC("isGameRunning", isGameRunning, 0)
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// Miscellany
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JS_FUNC("v3dist", ComputeDistanceBetweenTwoPoints, 2)
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