Rebalance some civ and team bonus.
Two nerfs to ptol bonus: easier capture, and +50% build time (see https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/). An update to four team bonuses that were rather lacking in A26 and previously. - Athens is now CC techs -50% research time and -30% cost. - Seleucids 20% cost discount for CCs also applies to build time. - Persia team bonus is cheaper, faster building barracks and stables. - Carthage is infantry mercenaries -50% train time. Original patch by: @real_tabasco_sauce at https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13. Ported by: @vv221 Differential revision: https://code.wildfiregames.com/D4863 Comments by: @chrstgtr, majima This was SVN commit r27397.
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@ -1,10 +1,14 @@
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{
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"type": "global",
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"affects": ["Warship"],
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"affects": ["CivilCentre"],
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"affectedPlayers": ["MutualAlly"],
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 0.75 }
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.7 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.7 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.7 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.7 },
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 }
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],
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"auraName": "Delian League",
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"auraDescription": "Warships −25% construction time."
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"auraName": "Democracy",
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"auraDescription": "Civic center technologies −50% research time and −30% cost."
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}
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@ -1,10 +1,10 @@
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{
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"type": "global",
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"affects": ["Trade"],
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"affects": ["Mercenary Infantry"],
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"affectedPlayers": ["MutualAlly"],
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"modifications": [
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{ "value": "Market/InternationalBonus", "add": 0.1 }
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{ "value": "Cost/BuildTime", "multiply": 0.5 }
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],
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"auraName": "Trademasters",
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"auraDescription": "+10% international trade bonus."
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"auraName": "Mercenary Transports",
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"auraDescription": "Mercenaries −50% train time."
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}
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@ -1,10 +1,12 @@
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{
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"type": "global",
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"affects": ["Trader !Ship"],
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"affects": ["Barracks","Stable"],
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"affectedPlayers": ["MutualAlly"],
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"modifications": [
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{ "value": "Trader/GainMultiplier", "multiply": 1.15 }
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{ "value": "Cost/Resources/wood", "multiply": 0.8 },
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{ "value": "Cost/Resources/stone", "multiply": 0.8 },
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{ "value": "Cost/BuildTime", "multiply": 0.8 }
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],
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"auraName": "The Royal Road",
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"auraDescription": "Land Traders +15% trade gain."
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"auraName": "Training Regimes",
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"auraDescription": "Barracks and Stables −20% wood and stone cost and build time."
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}
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@ -6,8 +6,9 @@
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{ "value": "Cost/Resources/food", "multiply": 0.8 },
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{ "value": "Cost/Resources/wood", "multiply": 0.8 },
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{ "value": "Cost/Resources/stone", "multiply": 0.8 },
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{ "value": "Cost/Resources/metal", "multiply": 0.8 }
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{ "value": "Cost/Resources/metal", "multiply": 0.8 },
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{ "value": "Cost/BuildTime", "multiply": 0.7}
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],
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"auraName": "Syrian Tetrapolis",
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"auraDescription": "Civil Centers −20% resource costs."
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"auraDescription": "Civil Centers and Colonies −20% resource cost and −30% construction time."
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}
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@ -8,11 +8,13 @@
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]
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},
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"icon": "stone_blocks_brown.png",
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"tooltip": "Houses and Economic Structures −40% wood cost and health.",
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"tooltip": "Houses and Economic Structures −40% wood cost, health, and capture points as well as +50% build time.",
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"modifications": [
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{ "value": "Cost/Resources/wood", "multiply": 0.6 },
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{ "value": "Health/Max", "multiply": 0.6},
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{ "value": "Loot/wood", "multiply": 0.6 }
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{ "value": "Loot/wood", "multiply": 0.6 },
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{ "value": "Cost/BuildTime", "multiply": 1.5 },
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{ "value": "Capturable/CapturePoints", "multiply": 0.6}
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],
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"affects": ["Economic !CivCentre !Naval", "House"]
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}
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