Added a base with flowers and playercolor to mauryan pillars.
Added contributor Paperkat merchant ship. This was SVN commit r13317.
This commit is contained in:
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e031d71b78
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@ -11,6 +11,8 @@
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</textures>
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<props>
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<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="ashoka pillar big">
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@ -23,6 +25,9 @@
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<props>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_lions.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_chakra.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="ashoka pillar base flowers">
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<mesh>props/ashoka_pillar_big_base_flowers.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="ashoka pillar base struct">
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<mesh>props/ashoka_pillar_big_base_struct.dae</mesh>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -5,20 +5,21 @@
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<variant frequency="1" name="Mauryan Merchant">
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<animations>
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</animations>
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<mesh>structural/maur_merchant.dae</mesh>
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<mesh>structural/maur_merch_ship.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
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<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a2"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a3"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a4"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a5"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a6"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Blue Eye">
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<textures>
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<texture file="structural/maur_bireme.png" name="baseTex"/>
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<texture file="structural/maur_merch_ship.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/meshes/props/ashoka_pillar_big.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_base_flowers.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_base_flowers.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_base_struct.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_base_struct.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_lions.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_big_lions.dae
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_chakra.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/ashoka_pillar_chakra.dae
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binaries/data/mods/public/art/meshes/structural/maur_merch_ship.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/maur_merch_ship.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_merch_ship.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/maur_merch_ship.png
(Stored with Git LFS)
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@ -1,47 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Cost>
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<BuildTime>80</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>100</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Circle radius="2.5"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Edict Pillar of Ashoka</GenericName>
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<SpecificName>Śāsana Stambha Aśokā</SpecificName>
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<Icon>structures/monument.png</Icon>
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<Tooltip>.</Tooltip>
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<History>.</History>
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</Identity>
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<Obstruction>
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<Static width="1.5" depth="1.5"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_iber_monument.xml</select>
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<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>props/structures/mauryans/ashoka_pillar.xml</Actor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Cost>
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<BuildTime>80</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>100</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="7.0" depth="7.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Edict Pillar of Ashoka</GenericName>
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<SpecificName>Śāsana Stambha Aśokā</SpecificName>
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<Icon>structures/monument.png</Icon>
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<Tooltip>.</Tooltip>
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<History>.</History>
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</Identity>
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<Obstruction>
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<Static width="4" depth="4"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_iber_monument.xml</select>
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<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>props/structures/mauryans/ashoka_pillar.xml</Actor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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