1
0
forked from 0ad/0ad

Added a base with flowers and playercolor to mauryan pillars.

Added contributor Paperkat merchant ship.

This was SVN commit r13317.
This commit is contained in:
Enrique 2013-03-18 12:34:55 +00:00
parent e031d71b78
commit 807985ac08
12 changed files with 108 additions and 60 deletions

View File

@ -11,6 +11,8 @@
</textures>
<props>
<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
</props>
</variant>
<variant name="ashoka pillar big">
@ -23,6 +25,9 @@
<props>
<prop actor="props/structures/mauryans/ashoka_pillar_big_lions.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/ashoka_pillar_big_chakra.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/ashoka_pillar_big_base_flowers.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/ashoka_pillar_big_base_struct.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="ashoka pillar base flowers">
<mesh>props/ashoka_pillar_big_base_flowers.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="ashoka pillar base struct">
<mesh>props/ashoka_pillar_big_base_struct.dae</mesh>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -5,20 +5,21 @@
<variant frequency="1" name="Mauryan Merchant">
<animations>
</animations>
<mesh>structural/maur_merchant.dae</mesh>
<mesh>structural/maur_merch_ship.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a2"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a4"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a5"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a6"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures>
<texture file="structural/maur_bireme.png" name="baseTex"/>
<texture file="structural/maur_merch_ship.png" name="baseTex"/>
</textures>
</variant>
</group>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,47 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>80</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>100</stone>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Circle radius="2.5"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<GenericName>Edict Pillar of Ashoka</GenericName>
<SpecificName>Śāsana Stambha Aśokā</SpecificName>
<Icon>structures/monument.png</Icon>
<Tooltip>.</Tooltip>
<History>.</History>
</Identity>
<Obstruction>
<Static width="1.5" depth="1.5"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_iber_monument.xml</select>
<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<VisualActor>
<Actor>props/structures/mauryans/ashoka_pillar.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>80</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>100</stone>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="7.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<GenericName>Edict Pillar of Ashoka</GenericName>
<SpecificName>Śāsana Stambha Aśokā</SpecificName>
<Icon>structures/monument.png</Icon>
<Tooltip>.</Tooltip>
<History>.</History>
</Identity>
<Obstruction>
<Static width="4" depth="4"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_iber_monument.xml</select>
<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<VisualActor>
<Actor>props/structures/mauryans/ashoka_pillar.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>