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forked from 0ad/0ad

Add garrison flags for all wonders.

Fixes: #6160
Refs: #4581

This was SVN commit r25745.
This commit is contained in:
Stan 2021-06-08 12:04:08 +00:00
parent f3be9bd465
commit 858148d332
7 changed files with 67 additions and 27 deletions

View File

@ -31,6 +31,14 @@
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml"/>

View File

@ -1,20 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan big stupa">
<mesh>structural/maur_big_stupa_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryas/stupa_big_gates.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/stupa_dome.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_big_stupa_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mauryan big stupa">
<mesh>structural/maur_big_stupa_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryas/stupa_big_gates.xml" attachpoint="root"/>
<prop actor="props/structures/mauryas/stupa_dome.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_big_stupa_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -37,6 +37,14 @@
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml">

View File

@ -4,7 +4,7 @@
<group>
<variant>
<mesh>structural/rome_capitoline.dae</mesh>
<props>
<props>
<prop actor="props/structures/romans/rome_quadriga_statue.xml" attachpoint="quadriga_statue"/>
<prop actor="props/structures/romans/rome_capitoline_pediment.xml" attachpoint="pediment"/>
<prop actor="props/structures/romans/rome_capitoline_statues.xml" attachpoint="statue"/>
@ -17,5 +17,17 @@
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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