Add garrison flags for all wonders.
Fixes: #6160 Refs: #4581 This was SVN commit r25745.
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@ -31,6 +31,14 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_iber.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_large.xml"/>
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@ -1,20 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mauryan big stupa">
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<mesh>structural/maur_big_stupa_struct.dae</mesh>
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<props>
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<prop actor="props/structures/mauryas/stupa_big_gates.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/stupa_dome.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_big_stupa_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mauryan big stupa">
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<mesh>structural/maur_big_stupa_struct.dae</mesh>
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<props>
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<prop actor="props/structures/mauryas/stupa_big_gates.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/stupa_dome.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_big_stupa_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_large.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -37,6 +37,14 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_large.xml">
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@ -4,7 +4,7 @@
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<group>
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<variant>
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<mesh>structural/rome_capitoline.dae</mesh>
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<props>
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<props>
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<prop actor="props/structures/romans/rome_quadriga_statue.xml" attachpoint="quadriga_statue"/>
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<prop actor="props/structures/romans/rome_capitoline_pediment.xml" attachpoint="pediment"/>
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<prop actor="props/structures/romans/rome_capitoline_statues.xml" attachpoint="statue"/>
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@ -17,5 +17,17 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_large.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/iber_wonder.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/iber_wonder.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/maur_big_stupa_struct.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/rome_capitoline.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_capitoline.dae
(Stored with Git LFS)
Binary file not shown.
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