Persian Corral building
This was SVN commit r10371.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Carthaginian Corral">
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<mesh>structural/pers_corral.dae</mesh>
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<props>
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<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/pers_corral.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/pers_corral.dae
(Stored with Git LFS)
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_corral">
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<Footprint>
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<Square width="16.0" depth="8.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Janvargah</SpecificName>
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<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.</History>
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</Identity>
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<Obstruction>
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<Static width="14.0" depth="7.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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gaia/fauna_goat
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<Actor>structures/plot_corral.xml</Actor>
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<Actor>structures/persians/corral.xml</Actor>
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<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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