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Persian Corral building

This was SVN commit r10371.
This commit is contained in:
Pureon 2011-10-08 14:38:02 +00:00
parent 7bbe2b3bab
commit 8b88ae6302
3 changed files with 31 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Carthaginian Corral">
<mesh>structural/pers_corral.dae</mesh>
<props>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_resource_corral">
<Footprint>
<Square width="16.0" depth="8.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Janvargah</SpecificName>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.</History>
</Identity>
<Obstruction>
<Static width="14.0" depth="7.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">
gaia/fauna_goat
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
<Actor>structures/persians/corral.xml</Actor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
</VisualActor>
</Entity>