This was SVN commit r12424.
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0c56dfe272
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927592aca9
@ -1,23 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="a">
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<mesh>gaia/rock_scandiv_01.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="gaia/stone_scandiv_template.png" name="baseTex"/>
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<texture file="gaia/stone_scandiv_template_norm.png" name="normTex"/>
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<texture file="gaia/stone_scandiv_template_spec.png" name="specTex"/>
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<texture file="gaia/stone_scandiv_template_ao.png" name="aoTex"/>
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</textures>
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<texture file="gaia/stone_scandiv_template.png" name="baseTex"/>
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<texture file="gaia/stone_scandiv_template_norm.png" name="normTex"/>
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<texture file="gaia/stone_scandiv_template_spec.png" name="specTex"/>
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<texture file="gaia/stone_scandiv_template_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>rock_bump_spec_ao_test.xml</material>
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@ -9,8 +9,9 @@
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</props>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/rome_temple_ao.png" name="aoTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -2,6 +2,8 @@
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<terrain>
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<textures>
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<texture name="baseTex" file="types/alpine_cliff_a.dds"/>
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<texture name="normTex" file="types/alpine_cliff_a_norm.png"/>
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<texture name="specTex" file="types/alpine_cliff_a_spec.png"/>
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</textures>
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<material>terrain_triplanar.xml</material>
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<material>terrain_triplanar_norm_spec.xml</material>
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</terrain>
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@ -2,6 +2,8 @@
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<terrain>
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<textures>
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<texture name="baseTex" file="types/desert_cliff_egypt_2.dds"/>
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<texture name="normTex" file="types/desert_cliff_egypt_2_norm.png"/>
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<texture name="specTex" file="types/desert_cliff_egypt_2_spec.png"/>
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</textures>
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<material>terrain_triplanar.xml</material>
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<material>terrain_triplanar_norm_spec.xml</material>
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</terrain>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_medit_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_savanna_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_savanna_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_temperate_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_temperate_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_tropic_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_tropic_metal_spec.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate_norm.png
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binaries/data/mods/public/art/textures/terrain/types/alpine_cliff_a_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/alpine_cliff_a_norm.png
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binaries/data/mods/public/art/textures/terrain/types/alpine_cliff_a_spec.png
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binaries/data/mods/public/art/textures/terrain/types/alpine_cliff_a_spec.png
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binaries/data/mods/public/art/textures/terrain/types/desert_cliff_egypt_2_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/desert_cliff_egypt_2_norm.png
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binaries/data/mods/public/art/textures/terrain/types/desert_cliff_egypt_2_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/desert_cliff_egypt_2_spec.png
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
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binaries/data/mods/public/maps/scenarios/Lorraine Plain.xml
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binaries/data/mods/public/maps/scenarios/Lorraine Plain.xml
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_rock_slabs">
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<VisualActor>
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<Actor>geology/stonemine_desert_badlands_quarry.xml</Actor>
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<Actor>geology/stonemine_desert_badlands_new.xml</Actor>
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</VisualActor>
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</Entity>
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