Fix the kush background stuttering.
Patch by: @Polakrity Reviewed by: @Stan Differential Revision: https://code.wildfiregames.com/D1758 This was SVN commit r22259.
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@ -1,23 +1,23 @@
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g_BackgroundLayerData.push(
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[
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{
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"offset": (time, width) => 0.02 * width * Math.cos(0.05 * time),
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"offset": (time, width) => 0.07 * width * Math.cos(0.1 * time),
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"sprite": "background-kush1-1",
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"tiling": true,
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"tiling": true
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},
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{
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"offset": (time, width) => 0.04 * width * Math.cos(0.1 * time),
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"offset": (time, width) => 0.05 * width * Math.cos(0.1 * time),
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"sprite": "background-kush1-2",
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"tiling": true,
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"tiling": true
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},
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{
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"offset": (time, width) => 0.04 * width * Math.cos(0.15 * time),
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"offset": (time, width) => 0.04 * width * Math.cos(0.1 * time) + 0.01 * width * Math.cos(0.04 * time),
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"sprite": "background-kush1-3",
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"tiling": true,
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"tiling": true
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},
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{
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"offset": (time, width) => -40,
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"offset": (time, width) => -0.1,
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"sprite": "background-kush1-4",
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"tiling": false,
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},
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"tiling": true
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}
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]);
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@ -1,15 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sprites>
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<sprite name="background-kush1-1">
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<image texture="pregame/backgrounds/kush1_1.png" fixed_h_aspect_ratio="2"/>
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<image
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texture="pregame/backgrounds/kush1_1.png"
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fixed_h_aspect_ratio="2"
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round_coordinates="false"
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/>
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</sprite>
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<sprite name="background-kush1-2">
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<image texture="pregame/backgrounds/kush1_2.png" fixed_h_aspect_ratio="2"/>
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<image
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texture="pregame/backgrounds/kush1_2.png"
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fixed_h_aspect_ratio="2"
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round_coordinates="false"
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/>
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</sprite>
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<sprite name="background-kush1-3">
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<image texture="pregame/backgrounds/kush1_3.png" fixed_h_aspect_ratio="2"/>
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<image
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texture="pregame/backgrounds/kush1_3.png"
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fixed_h_aspect_ratio="2"
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round_coordinates="false"
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/>
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</sprite>
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<sprite name="background-kush1-4">
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<image texture="pregame/backgrounds/kush1_4.png" fixed_h_aspect_ratio="2"/>
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<image texture="pregame/backgrounds/kush1_4.png"/>
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</sprite>
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</sprites>
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