#3rd new Celtic Market. :)
#Horse fauna entity. This was SVN commit r10030.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="market_props_1">
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<mesh>props/celt_market2_props_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="market_props_new">
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<mesh>props/celt_market2_props_new.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="market_props_wooden_stuff">
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<mesh>props/celt_market2_wood.dae</mesh>
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<texture>props/wood_c.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Celt Market (Newest)">
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<mesh>structural/celt_market2.dae</mesh>
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<props>
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<prop actor="props/structures/celts/market_newest_prop_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_newest_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/market_newest_props_wooden.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="particle/smoke.xml" attachpoint="smoke"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_market2_props_1.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/props/celt_market2_props_1.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/celt_market2_props_new.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_market2_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_market2_wood.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/props/celt_market2_wood.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_market2.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/meshes/structural/celt_market2.dae
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna_hunt_skittish">
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<Footprint>
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<Circle radius="1.65"/>
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<Height>3.0</Height>
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<SpecificName>Horse</SpecificName>
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<Icon>gaia/fauna_horse.png</Icon>
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</Identity>
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<Obstruction>
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<Unit radius="1.5"/>
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</Obstruction>
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<ResourceSupply>
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<Amount>200</Amount>
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</ResourceSupply>
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<UnitMotion>
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<WalkSpeed>5.0</WalkSpeed>
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<Run>
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<Speed>12.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/horse_a.xml</Actor>
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</VisualActor>
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</Entity>
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<Static width="25.0" depth="23.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/celts/market_newer.xml</Actor>
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<Actor>structures/celts/market_newest.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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