Temperate stone and metal quarries.
Tweaked Thracian animations. Renamed Celtic Fortress to Gallic Fields. This was SVN commit r9825.
This commit is contained in:
parent
de2f377ee0
commit
a3e88e6705
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Mineral Slab 01">
|
||||
<mesh>gaia/geo_mineral_01.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Mineral Slab 02">
|
||||
<mesh>gaia/geo_mineral_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Gray Rock">
|
||||
<texture>gaia/slab_temperate_metal.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="props">
|
||||
<props>
|
||||
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
|
||||
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Jagged">
|
||||
<mesh>gaia/geo_stonemine_large.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Mesa">
|
||||
<mesh>gaia/geo_desert_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rock texture">
|
||||
<texture>gaia/stonequarry_temperate.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="decal">
|
||||
<props>
|
||||
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -4,12 +4,35 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/>
|
||||
<animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/>
|
||||
<animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/>
|
||||
<animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/gaia/slab_temperate_metal.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/slab_temperate_metal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Celtic Fortress.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Celtic Fortress.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Celtic Fortress.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Celtic Fortress.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/maps/scenarios/Gallic Fields.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_geo_mineral_slabs">
|
||||
<VisualActor>
|
||||
<Actor>geology/metalmine_temperate_slabs.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_geo_rock_slabs">
|
||||
<VisualActor>
|
||||
<Actor>geology/stonemine_temperate_quarry.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user