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forked from 0ad/0ad

Temperate stone and metal quarries.

Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

This was SVN commit r9825.
This commit is contained in:
Michael D. Hafer 2011-07-15 05:43:28 +00:00
parent de2f377ee0
commit a3e88e6705
11 changed files with 101 additions and 11 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Mineral Slab 01">
<mesh>gaia/geo_mineral_01.dae</mesh>
</variant>
<variant name="Mineral Slab 02">
<mesh>gaia/geo_mineral_02.dae</mesh>
</variant>
</group>
<group>
<variant name="Gray Rock">
<texture>gaia/slab_temperate_metal.png</texture>
</variant>
</group>
<group>
<variant name="props">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Jagged">
<mesh>gaia/geo_stonemine_large.dae</mesh>
</variant>
<variant frequency="1" name="Mesa">
<mesh>gaia/geo_desert_02.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="rock texture">
<texture>gaia/stonequarry_temperate.png</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -4,12 +4,35 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/>
<animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/>
<animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/>
<animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/>
<animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="96"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="75"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="95"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="115"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>

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binaries/data/mods/public/maps/scenarios/Gallic Fields.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Gallic Fields.xml (Stored with Git LFS) Normal file

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_mineral_slabs">
<VisualActor>
<Actor>geology/metalmine_temperate_slabs.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_geo_rock_slabs">
<VisualActor>
<Actor>geology/stonemine_temperate_quarry.xml</Actor>
</VisualActor>
</Entity>