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forked from 0ad/0ad

Committed updated theatron and updated gymnasion for athenians

This was SVN commit r12453.
This commit is contained in:
Enrique 2012-08-17 02:17:38 +00:00
parent 55dc7cc553
commit a6230497ba
28 changed files with 126 additions and 31 deletions

View File

@ -2,10 +2,10 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_theatron_structB.dae</mesh>
<variant name="gymnasion decor">
<mesh>props/athen_gym_decor.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="props/hele_decor.png" name="baseTex"/>
</textures>
</variant>
</group>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion props">
<mesh>props/athen_gym_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -3,8 +3,10 @@
<castshadow/>
<group>
<variant name="gymnasion shields">
<mesh>props/hele_gym_shields.dae</mesh>
<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
<mesh>props/athen_gym_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion tiles">
<mesh>props/athen_gym_tileb.dae</mesh>
<textures>
<texture file="props/hele_tile_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion trees">
<mesh>props/athen_gym_trees.dae</mesh>
<textures>
<texture file="gaia/prop_tree_cypess.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron decor">
<mesh>structural/hele_theatron_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="100" name="theatron marble">
<mesh>structural/hele_theatron_marble.dae</mesh>
<textures>
<texture file="props/marble.png" name="baseTex"/>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="theatron nature">
<mesh>structural/hele_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_theatron_props.dae</mesh>
<variant frequency="100" name="theatron props">
<mesh>structural/hele_theatron_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>

View File

@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_theatron_tiles.dae</mesh>
<variant frequency="100" name="theatron props">
<mesh>structural/hele_theatron_tilec.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
</textures>

View File

@ -3,15 +3,18 @@
<castshadow/>
<group>
<variant frequency="100" name="Greek Gymnasion Special Building">
<mesh>structural/hele_gym.dae</mesh>
<mesh>structural/athen_gym_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/gym_decor.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -2,13 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant name="hele theatron">
<mesh>structural/hele_theatron_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/theatron_marble.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_structb.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_decor.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_tile.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/theatron_nature.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>

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