Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
This commit is contained in:
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@ -2,10 +2,10 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_theatron_structB.dae</mesh>
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<variant name="gymnasion decor">
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<mesh>props/athen_gym_decor.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="props/hele_decor.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="gymnasion props">
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<mesh>props/athen_gym_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -3,8 +3,10 @@
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<castshadow/>
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<group>
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<variant name="gymnasion shields">
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<mesh>props/hele_gym_shields.dae</mesh>
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<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
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<mesh>props/athen_gym_shields.dae</mesh>
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<textures>
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<texture file="props/athen_prop_shields.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="gymnasion tiles">
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<mesh>props/athen_gym_tileb.dae</mesh>
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<textures>
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<texture file="props/hele_tile_b.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="gymnasion trees">
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<mesh>props/athen_gym_trees.dae</mesh>
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<textures>
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<texture file="gaia/prop_tree_cypess.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="theatron decor">
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<mesh>structural/hele_theatron_decor.dae</mesh>
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<textures>
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<texture file="props/hele_decor.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant frequency="100" name="theatron marble">
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<mesh>structural/hele_theatron_marble.dae</mesh>
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<textures>
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<texture file="props/marble.png" name="baseTex"/>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="theatron nature">
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<mesh>structural/hele_theatron_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -2,8 +2,8 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_theatron_props.dae</mesh>
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<variant frequency="100" name="theatron props">
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<mesh>structural/hele_theatron_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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</textures>
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@ -2,8 +2,8 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_theatron_tiles.dae</mesh>
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<variant frequency="100" name="theatron props">
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<mesh>structural/hele_theatron_tilec.dae</mesh>
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<textures>
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<texture file="props/hele_tile_c.dds" name="baseTex"/>
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</textures>
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@ -3,15 +3,18 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Greek Gymnasion Special Building">
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<mesh>structural/hele_gym.dae</mesh>
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<mesh>structural/athen_gym_struct.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_props.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_decor.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -2,13 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant name="hele theatron">
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<mesh>structural/hele_theatron_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/theatron_marble.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_structb.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_tile.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/theatron_nature.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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BIN
binaries/data/mods/public/art/meshes/props/athen_gym_decor.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_decor.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_propsa.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_propsa.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_shields.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_shields.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_tileb.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_tileb.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_trees.dae
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binaries/data/mods/public/art/meshes/props/athen_gym_trees.dae
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binaries/data/mods/public/art/meshes/structural/athen_gym_struct.dae
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binaries/data/mods/public/art/meshes/structural/athen_gym_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_decor.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_decor.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_marble.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_marble.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_nature.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_nature.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_props.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_props.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_propsa.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_propsa.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_struct.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_structB.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_structB.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_tilec.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_tilec.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_tiles.dae
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binaries/data/mods/public/art/meshes/structural/hele_theatron_tiles.dae
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binaries/data/mods/public/art/textures/skins/props/hele_decor.png
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binaries/data/mods/public/art/textures/skins/props/hele_decor.png
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