diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.js b/binaries/data/mods/public/gui/gamesetup/gamesetup.js index 82ce8ca13d..1c1c4b0b8b 100644 --- a/binaries/data/mods/public/gui/gamesetup/gamesetup.js +++ b/binaries/data/mods/public/gui/gamesetup/gamesetup.js @@ -19,7 +19,7 @@ var g_GameAttributes = { map: "", mapPath: "", settings: { - Size: 208, + Size: 16, Seed: 0, BaseTerrain: "grass1_spring", BaseHeight: 0, @@ -113,10 +113,9 @@ function init(attribs) }; victoryConditions.selected = -1; - // From: http://trac.wildfiregames.com/wiki/List%3A_Maps%3A_Intro var mapSize = getGUIObjectByName("mapSize"); mapSize.list = ["Small", "Medium", "Large", "Huge"]; - mapSize.list_data = [144, 176, 208, 272]; + mapSize.list_data = [16, 32, 48, 64]; mapSize.onSelectionChange = function() { if (this.selected != -1) @@ -665,7 +664,7 @@ function onGameAttributesChange() { // TODO: If scenario settings can be changed, handle that (using dropdowns rather than textboxes) pCivText.caption = g_CivData[civ].Name; - pTeamText.caption = (team && team > 0) ? pData.Team : "-"; + pTeamText.caption = (team && team >= 0) ? team+1 : "-"; pCivText.hidden = false; pCiv.hidden = true; pTeamText.hidden = false;