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forked from 0ad/0ad

Fixed player color for Mauryan shields.

Made a "Boudicca swordswoman" for fun.

This was SVN commit r12794.
This commit is contained in:
Michael D. Hafer 2012-10-29 00:46:33 +00:00
parent 0353177a94
commit ae4b3cc9b6
14 changed files with 61 additions and 34 deletions

View File

@ -2,12 +2,18 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Mauryan Shield Bell">
<variant frequency="1" name="Mauryan Shield Bell">
<mesh>props/maur_shield_bell.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Mauryan Shield Bell Straight">
<mesh>props/maur_shield_bell_straight.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_straight_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,37 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_death_01.dae" name="Death" speed="200"/>
<animation event=".4" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="100"/>
<animation file="female/f_run_01.dae" name="run" speed="5"/>
<animation file="biped/inf_pack_idle.dae" name="Idle" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="100"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="female/f_death_01.dae" name="Death" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" load="" name="melee" speed="500"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="50"/>
</animations>
<mesh>skeletal/f_tunic.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
</props>
<textures><texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Melee">
<variant frequency="100" name="Idle"/>
<variant name="Death">
<props>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_gold.xml" attachpoint="projectile"/>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -13,7 +13,7 @@
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -23,7 +23,7 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/maur_tall_curved_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
</props>

View File

@ -15,7 +15,7 @@
<props>
<prop actor="props/units/heads/head_female_maur_champ.xml" attachpoint="head"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
</props>
</variant>
</group>

View File

@ -39,7 +39,7 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
</props>

View File

@ -39,7 +39,7 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
</props>

View File

@ -39,7 +39,7 @@
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
</props>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_infantry_swordsman">
<Armour>
<Hack>8.0</Hack>
</Armour>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
</Courage>
</Auras>
<Identity>
<Civ>brit</Civ>
<SpecificName>Boudicca</SpecificName>
<GenericName>Heroine</GenericName>
<Tooltip>Hero Aura: TBD.</Tooltip>
<History>.</History>
<Icon>units/celt_hero_boudicca.png</Icon>
</Identity>
<VisualActor>
<Actor>units/celts/boudicca.xml</Actor>
</VisualActor>
</Entity>