Fixed player color for Mauryan shields.
Made a "Boudicca swordswoman" for fun. This was SVN commit r12794.
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@ -2,12 +2,18 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Mauryan Shield Bell">
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<variant frequency="1" name="Mauryan Shield Bell">
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<mesh>props/maur_shield_bell.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Mauryan Shield Bell Straight">
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<mesh>props/maur_shield_bell_straight.dae</mesh>
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<textures>
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<texture file="props/shield/maur_shield_bell_straight_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,37 +1,35 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
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<animation file="female/f_death_01.dae" name="Death" speed="200"/>
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<animation event=".4" file="female/f_jav_atk_01.dae" load="0" name="melee" speed="100"/>
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<animation file="female/f_run_01.dae" name="run" speed="5"/>
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<animation file="biped/inf_pack_idle.dae" name="Idle" speed="50"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="100"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
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<animation file="female/f_death_01.dae" name="Death" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" load="" name="melee" speed="500"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="50"/>
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</animations>
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<mesh>skeletal/f_tunic.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_celt_boudicca.xml" attachpoint="shoulders"/>
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<prop actor="props/units/shields/celt_round_swirl.xml" attachpoint="shield"/>
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</props>
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<textures><texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/celt_boudicca_2.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="Melee">
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/weapons/jav_gold.xml" attachpoint="loaded-r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_gold.xml" attachpoint="projectile"/>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -13,7 +13,7 @@
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<props>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -23,7 +23,7 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_curved_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/mace_mauryan.xml" attachpoint="r_hand"/>
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</props>
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@ -15,7 +15,7 @@
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<props>
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<prop actor="props/units/heads/head_female_maur_champ.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@ -39,7 +39,7 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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</props>
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@ -39,7 +39,7 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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</props>
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@ -39,7 +39,7 @@
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_bamboo.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
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</props>
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BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_bell_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_bell_a.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_bell_straight_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_bell_straight_a.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_small_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_small_a.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_straight_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_straight_a.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_tall_round_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/maur_shield_tall_round_a.png
(Stored with Git LFS)
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_hero_infantry_swordsman">
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<Armour>
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<Hack>8.0</Hack>
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</Armour>
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<Auras>
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<Courage>
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<Radius>20</Radius>
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<Bonus>5</Bonus>
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</Courage>
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</Auras>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Boudicca</SpecificName>
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<GenericName>Heroine</GenericName>
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<Tooltip>Hero Aura: TBD.</Tooltip>
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<History>.</History>
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<Icon>units/celt_hero_boudicca.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/celts/boudicca.xml</Actor>
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</VisualActor>
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</Entity>
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