1
0
forked from 0ad/0ad

#Changed up the Greek hoplite.

Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.

This was SVN commit r10538.
This commit is contained in:
Michael D. Hafer 2011-11-15 03:06:14 +00:00
parent f66a3e726f
commit afb77be687
18 changed files with 85 additions and 28 deletions

View File

@ -6,19 +6,19 @@
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation event="0.4" file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation event="0.4" file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>

View File

@ -6,7 +6,7 @@
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>

View File

@ -6,7 +6,7 @@
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>

View File

@ -51,8 +51,14 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armour-a">
<texture>skeletal/hele_isp_b_3.dds</texture>
<variant frequency="1" name="Linothorax 1">
<texture>skeletal/hele_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Linothorax 2">
<texture>skeletal/hele_isp_a_2.dds</texture>
</variant>
<variant frequency="1" name="Linothorax 3">
<texture>skeletal/hele_isp_a_3.dds</texture>
</variant>
</group>
<group>

View File

@ -39,9 +39,15 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic">
<variant frequency="3" name="tunic">
<texture>skeletal/hele_tunic.dds</texture>
</variant>
<variant frequency="2" name="tunic 2">
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
<variant frequency="2" name="tunic 3">
<texture>skeletal/hele_isp_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -51,17 +51,11 @@
</variant>
</group>
<group>
<variant frequency="2" name="armour-var-a">
<texture>skeletal/hele_isp_e_a.dds</texture>
<variant frequency="1" name="cuirass 1">
<texture>skeletal/hele_isp_e_1.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<texture>skeletal/hele_isp_e_c.dds</texture>
</variant>
<variant frequency="3" name="armour-var-f">
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>
<variant frequency="1" name="armour-var-g">
<texture>skeletal/hele_isp_e_g.dds</texture>
<variant frequency="2" name="scale mail 1">
<texture>skeletal/hele_linothorax_scale.dds</texture>
</variant>
</group>
<group>

View File

@ -6,7 +6,7 @@
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>

View File

@ -6,7 +6,7 @@
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="20"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="healer-robe-1">
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_healer_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -8,10 +8,6 @@
<stone>600</stone>
</Resources>
</Cost>
<Footprint>
<Square width="29.0" depth="29.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>5000</Max>
</Health>

View File

@ -8,7 +8,6 @@
<TrainingQueue>
<Entities datatype="tokens">
units/pers_champion_cavalry
units/pers_war_elephant
</Entities>
</TrainingQueue>
<VisualActor>

View File

@ -33,7 +33,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="24.0" depth="24.0"/>
<Square width="28.0" depth="28.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support_healer">
<Identity>
<Civ>hele</Civ>
<GenericName>State Priest</GenericName>
<SpecificName>Pontifex Minoris</SpecificName>
<History>During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus.</History>
<Icon>units/hele_support_healer.png</Icon>
</Identity>
<VisualActor>
<Actor>units/romans/healer.xml</Actor>
</VisualActor>
</Entity>