#Changed up the Greek hoplite.
Tweaked some animation speeds and footprints. Added a Roman Healer for the Roman Temple. This was SVN commit r10538.
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@ -6,19 +6,19 @@
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="25"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation event="0.4" file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation event="0.4" file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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@ -6,7 +6,7 @@
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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@ -6,7 +6,7 @@
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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@ -51,8 +51,14 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-a">
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<texture>skeletal/hele_isp_b_3.dds</texture>
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<variant frequency="1" name="Linothorax 1">
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<texture>skeletal/hele_isp_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="Linothorax 2">
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<texture>skeletal/hele_isp_a_2.dds</texture>
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</variant>
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<variant frequency="1" name="Linothorax 3">
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<texture>skeletal/hele_isp_a_3.dds</texture>
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</variant>
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</group>
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<group>
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@ -39,9 +39,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic">
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<variant frequency="3" name="tunic">
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<texture>skeletal/hele_tunic.dds</texture>
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</variant>
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<variant frequency="2" name="tunic 2">
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<texture>skeletal/hele_isp_b_2.dds</texture>
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</variant>
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<variant frequency="2" name="tunic 3">
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<texture>skeletal/hele_isp_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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@ -51,17 +51,11 @@
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</variant>
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</group>
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<group>
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<variant frequency="2" name="armour-var-a">
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<texture>skeletal/hele_isp_e_a.dds</texture>
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<variant frequency="1" name="cuirass 1">
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<texture>skeletal/hele_isp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-c">
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<texture>skeletal/hele_isp_e_c.dds</texture>
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</variant>
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<variant frequency="3" name="armour-var-f">
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<texture>skeletal/hele_isp_e_f.dds</texture>
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</variant>
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<variant frequency="1" name="armour-var-g">
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<texture>skeletal/hele_isp_e_g.dds</texture>
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<variant frequency="2" name="scale mail 1">
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<texture>skeletal/hele_linothorax_scale.dds</texture>
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</variant>
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</group>
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<group>
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@ -6,7 +6,7 @@
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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@ -6,7 +6,7 @@
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="25"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="25"/>
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28
binaries/data/mods/public/art/actors/units/romans/healer.xml
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binaries/data/mods/public/art/actors/units/romans/healer.xml
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_staff_idle_a.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
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<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_dress_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="healer-robe-1">
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<props>
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<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_healer_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_2.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_2.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_3.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_a_3.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_e_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_isp_e_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_linothorax_scale.dds
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binaries/data/mods/public/art/textures/skins/skeletal/hele_linothorax_scale.dds
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@ -8,10 +8,6 @@
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<stone>600</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="29.0" depth="29.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>5000</Max>
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</Health>
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@ -8,7 +8,6 @@
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<TrainingQueue>
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<Entities datatype="tokens">
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units/pers_champion_cavalry
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units/pers_war_elephant
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</Entities>
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</TrainingQueue>
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<VisualActor>
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@ -33,7 +33,7 @@
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Square width="28.0" depth="28.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_support_healer">
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<Identity>
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<Civ>hele</Civ>
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<GenericName>State Priest</GenericName>
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<SpecificName>Pontifex Minoris</SpecificName>
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<History>During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus.</History>
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<Icon>units/hele_support_healer.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>units/romans/healer.xml</Actor>
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</VisualActor>
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</Entity>
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