Added Parallax VHQ for the new rocks
This was SVN commit r12441.
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@ -2,20 +2,29 @@
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<actor version="1">
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<group>
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<variant name="decal_stone_medit_b">
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<variant name="decal_stone_desert_b">
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<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal_01">
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<textures><texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/decal_stone_desert_01.dds" name="baseTex"/>
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<texture file="gaia/decal_stone_desert_01_spec.png" name="specTex"/>
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<texture file="gaia/decal_stone_desert_01_norm.png" name="normTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="decal_02">
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<textures><texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/></textures>
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<textures>
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<texture file="gaia/decal_stone_desert_02.dds" name="baseTex"/>
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<texture file="gaia/decal_stone_desert_02_spec.png" name="specTex"/>
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<texture file="gaia/decal_stone_desert_02_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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<material>terrain_base.xml</material>
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<material>terrain_norm_test.xml</material>
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</actor>
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@ -13,7 +13,7 @@
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<texture file="gaia/stone_scandiv_template.png" name="baseTex"/>
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<texture file="gaia/stone_scandiv_template_norm.png" name="normTex"/>
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<texture file="gaia/stone_scandiv_template_spec.png" name="specTex"/>
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<texture file="gaia/stone_scandiv_template_ao.png" name="aoTex"/>
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<texture file="gaia/ao/stone_scandiv_template_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -14,7 +14,7 @@
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<texture file="gaia/stonequarry_temperate.png" name="baseTex"/>
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<texture file="gaia/stonequarry_temperate_norm.png" name="normTex"/>
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<texture file="gaia/stonequarry_temperate_spec.png" name="specTex"/>
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<texture file="gaia/stonequarry_temperate_rock01_ao.png" name="aoTex"/>
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<texture file="gaia/ao/stonequarry_temperate_rock01_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -12,6 +12,7 @@
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EFFICIENCY: This is a moderately expensive effect, so use with care. -->
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<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
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<conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
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<conditional_define name="USE_VHQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_VHQ_DIST"/>
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<!-- REQUIRES: Actor must provide a texture named "normTex", where the RGB channels
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are a normal map corresponding to XYZ normals.
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@ -45,5 +46,5 @@
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Second value: Specular power.
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Third value: Parallax scale.
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Fourth value: AO amount. -->
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<uniform name="effectSettings" value="5.0 50.0 0.0075 0.85"/>
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<uniform name="effectSettings" value="1.0 10.0 0.0075 0.85"/>
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</material>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/ao/rock_stonemine_desert_bl01_ao.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/ao/rock_stonemine_desert_bl01_ao.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_norm.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02_spec.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02_spec.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/gaia/stone_scandiv_template_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stone_scandiv_template_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands_norm.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate_norm.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_temperate_norm.png
(Stored with Git LFS)
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