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forked from 0ad/0ad

Tweaked some maps.

Updated some "tips" images.

Tweaked civ center radius and town phase radius boost.

Added some clarification language to the Farm Field tooltip.

This was SVN commit r13677.
This commit is contained in:
Michael D. Hafer 2013-08-17 10:15:38 +00:00
parent b5888f4e45
commit b818a54b06
20 changed files with 33 additions and 33 deletions

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@ -10,7 +10,7 @@
"supersedes": "phase_town_generic",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
"modifications": [
{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
{"value": "Player/MaxPopulation", "multiplier": 0.9}

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@ -2,6 +2,6 @@
"genericName": "Town Phase",
"requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]},
"autoResearch": true,
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.50}],
"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.30}],
"affects": ["CivCentre"]
}

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@ -10,7 +10,7 @@
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
"affects": ["Worker"]
}

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@ -7,5 +7,5 @@
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by +50%"
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%"
}

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@ -95,7 +95,7 @@
</Sound>
<TerritoryInfluence>
<Root>true</Root>
<Radius>120</Radius>
<Radius>140</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<Vision>

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@ -23,7 +23,7 @@
<Identity>
<GenericName>Field</GenericName>
<Classes datatype="tokens">Field</Classes>
<Tooltip>Harvest vegetables for food.</Tooltip>
<Tooltip>Harvest vegetables for food. Max gatherers: 5.</Tooltip>
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
<Icon>structures/field.png</Icon>
</Identity>