Tweaked some maps.
Updated some "tips" images. Tweaked civ center radius and town phase radius boost. Added some clarification language to the Farm Field tooltip. This was SVN commit r13677.
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@ -10,7 +10,7 @@
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"supersedes": "phase_town_generic",
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"icon": "city_phase.png",
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"researchTime": 80,
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"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
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"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
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"modifications": [
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{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
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{"value": "Player/MaxPopulation", "multiplier": 0.9}
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@ -2,6 +2,6 @@
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"genericName": "Town Phase",
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"requirements": { "any": [{"tech":"phase_town_generic"}, {"tech":"phase_town_athen"}]},
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"autoResearch": true,
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"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.50}],
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"modifications": [{"value": "TerritoryInfluence/Radius", "multiplier": 1.30}],
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"affects": ["CivCentre"]
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}
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@ -10,7 +10,7 @@
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"supersedes": "phase_village",
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"icon": "town_phase.png",
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"researchTime": 80,
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
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"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
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"affects": ["Worker"]
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}
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@ -7,5 +7,5 @@
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"supersedes": "phase_village",
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"icon": "town_phase.png",
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"researchTime": 80,
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by +50%"
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%"
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}
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@ -95,7 +95,7 @@
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>120</Radius>
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<Radius>140</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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@ -23,7 +23,7 @@
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<Identity>
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<GenericName>Field</GenericName>
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<Classes datatype="tokens">Field</Classes>
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<Tooltip>Harvest vegetables for food.</Tooltip>
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<Tooltip>Harvest vegetables for food. Max gatherers: 5.</Tooltip>
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<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
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<Icon>structures/field.png</Icon>
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</Identity>
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