1
0
forked from 0ad/0ad

Finally fixed the nasty misplaced main menu buttons.

This was SVN commit r1856.
This commit is contained in:
Fire Giant 2005-01-28 23:01:25 +00:00
parent e372bd3f5a
commit bafdbe7f98
2 changed files with 1342 additions and 1342 deletions

View File

@ -1,233 +1,233 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- MAIN MENU -
==========================================
-->
<object type="empty" name="PREGAME_GUI" size="0 0 100% 100%" z="1" hidden="false">
<action on="Load"><![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
]]></action>
<object type="image" name="pregame_mainmenu_background_image" sprite="pregame_mainmenu_background" size="0 0 100% 100%" z="100" hidden="false" ghost="true"/>
<object type="button" name="pregame_mainmenu_sp_button" sprite_over="pregame_mainmenu_spbt" size="52.9296875% 23.95833333% 67.578125% 42.317708333%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map.">
<action on="Press"><![CDATA[
GUIObjectUnhide("pregame_subwindow_bkg");
GUIObjectUnhide("pregame_sp_mapsel");
]]></action>
</object>
<object type="button" name="pregame_mainmenu_mp_button" sprite_over="pregame_mainmenu_mpbt" size="60.80% 48.50% 74.40% 66.55%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game.">
<action on="Press"><![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = false;
getGUIObjectByName("pregame_mp_ip").hidden = false;
]]></action>
</object>
<object type="button" name="pregame_mainmenu_ed_button" sprite_over="pregame_mainmenu_edbt" size="44.00% 61.50% 63.75% 83.55%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!">
<action on="Press"><![CDATA[
GUIObjectHide("PREGAME_GUI");
GUIObjectUnhide("ATLAS_GUI");
]]></action>
</object>
<object type="image" name="pregame_mainmenu_0ad_logo" sprite="pregame_mainmenu_0ad_logo_480x218" size="21.1914062% 3.125% 68.0664062% 31.5104166%" z="102" hidden="false" ghost="true"/>
<object type="text" name="pregame_mainmenu_versionnumber" size="43% 24% 43%+282 24%+25" z="103" textcolor="237 227 167" font="prospero16" hidden="false" ghost="true">
{buildTime}
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<object type="button" name="pregame_mainmenu_wfg_logo" sprite="pregame_mainmenu_wfg_logo_256x64" size="10 91.666666%-30 25.9765% 100%-30" z="102" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/">
<action on="Press"><![CDATA[
btCode = new Array("GUIObjectHide('mb_main');");
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
]]></action>
</object>
<object type="text" name="pregame_mainmenu_tooltip" sprite="pregame_mainmenu_tooltip_background" size="69% 6.3802% 97.0703125% 28.125%" font="prospero16" textcolor="255 255 255" z="104" hidden="true" ghost="true">tooltipText</object>
<object type="button" name="exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over" size="100%-18 2 100%-2 18" z="104" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world.">
<action on="Press"><![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<object type="empty" name="pregame_subwindows" size="0 0 100% 100%" z="1" hidden="false">
<object type="image" name="pregame_subwindow_bkg" sprite="translucent_background" size="0 0 100% 100%" z="105" hidden="true"/>
<object type="button" name="pregame_mp_ip" sprite="0ad_window" z="106" hidden="true">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<object type="button" name="pregame_ip_host_titlebar" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center">
<action on="Load"><![CDATA[
getGUIObjectByName("pregame_ip_host_titlebar").caption = "Direct IP Connect";
setSizeCoord("pregame_ip_host_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y, crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="button" name="pregame_ip_host_exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over">
<action on="Load"><![CDATA[
setSizeCoord("pregame_ip_host_exit_button", crd_pregame_iphost_exit_button_x, crd_pregame_iphost_exit_button_y, crd_pregame_iphost_exit_button_x+crd_pregame_iphost_exit_button_width, crd_pregame_iphost_exit_button_y+crd_pregame_iphost_exit_button_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_ip").hidden = true;
]]></action>
</object>
<object type="text" name="pregame_ip_infotext">
<action on="Load"><![CDATA[
getGUIObjectByName("pregame_ip_infotext").caption = "You can start a multiplayer game by Direct-IP connect from here. Either \n- enter a map name and click 'Host Game' to host a game or \n- enter an IP and click 'Join Game' to join a game on the entered IP.";
setSizeCoord("pregame_ip_infotext", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="image" name="pregame_mp_ip_divider1" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider1", -230, -130, 230, -130, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<!-- PLAYER NAME controls -->
<object type="text" name="pregame_mp_ip_playername_txt" absolute="false" size="45 80 200 100" textcolor="0 0 0">
Player Name (temporary):
</object>
<object type="input" name="pregame_mp_ip_playername" sprite="only_black" absolute="false" size="220 80 350 100" textcolor="255 255 255">
Player
</object>
<!-- END PLAYER NAME controls -->
<!-- HOST GAME controls -->
<object type="image" name="pregame_mp_ip_divider2" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider2", -230, -75, 230, -75, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="text" name="pregame_mp_ip_mapname_txt" absolute="false" size="45 130 200 150" textcolor="0 0 0">
Map Name:
</object>
<object type="input" name="pregame_mp_ip_host_mapname" sprite="only_black" absolute="false" size="50 150 200 170" textcolor="255 255 255">
test01.pmp
</object>
<object type="button" name="pregame_mp_ip_host_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center">
Host Game
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_host_bt", 50, -60, 150, -30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
initMPSessionHost(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_host_mapname").caption);
]]></action>
</object>
<!-- END HOST GAME controls -->
<!-- JOIN GAME controls -->
<object type="image" name="pregame_mp_ip_divider3" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider3", -230, -20, 230, -20, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="text" name="pregame_mp_ip_joinip_txt" absolute="false" size="45 190 200 210" textcolor="0 0 0">
IP address:
</object>
<object type="input" name="pregame_mp_ip_joinip" sprite="only_black" absolute="false" size="50 210 200 230" textcolor="255 255 255">
127.0.0.1
</object>
<object type="button" name="pregame_mp_ip_join_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center">
Join Game
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_join_bt", 50, 0, 150, 30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
initMPSessionClient(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_joinip").caption);
]]></action>
</object>
<!-- END JOIN GAME controls -->
</object>
<!-- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -->
<object type="button" name="pregame_sp_mapsel" sprite="0ad_window" z="106" hidden="true" size="50%-150 50%-90 50%+150 50%+90">
<!-- The placement of this titlebar object is VERY hackish (see y-placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
<object type="button" name="pregame_sp_mapsel_titlebar" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center" absolute="false" size="50%-130 0%-22 50%+130 0%-14">
Map selection
</object>
<object type="text" name="pregame_sp_infotext" absolute="false" size="10 10 290 60">
Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
</object>
<object type="text" name="pregame_sp_mapname_txt" absolute="false" textcolor="0 0 0" size="10 90 120 110">
Map Name:
</object>
<object type="input" name="pregame_sp_mapname" sprite="only_black" absolute="false" size="130 90 290 110" textcolor="255 255 255">
nm_playercolors.pmp
</object>
<object type="button" name="pregame_sp_start_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%-100 100%-50 50%-10 100%-20">
Start Game
<action on="Press"><![CDATA[
// Check wheter we have a correct file extension, to avoid crashes
var mapName = getGUIObjectByName("pregame_sp_mapname").caption;
var extension = mapName.substring(mapName.length, mapName.length-4);
if(extension != ".pmp") {
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
mapName = mapName + ".pmp";
console.write("Trying to fix the map name (probably missing extension).");
}
// Set up game
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
g_GameAttributes.mapFile = mapName;
startLoadingScreen();
]]></action>
</object>
<object type="button" name="pregame_sp_mapsel_abort_button" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%+10 100%-50 50%+90 100%-20">
Abort
<action on="Press"><![CDATA[
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
]]></action>
</object>
</object>
</object>
</objects>
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- MAIN MENU -
==========================================
-->
<object type="empty" name="PREGAME_GUI" size="0 0 100% 100%" z="1" hidden="false">
<action on="Load"><![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
]]></action>
<object type="image" name="pregame_mainmenu_background_image" sprite="pregame_mainmenu_background" size="0 0 100% 100%" z="100" hidden="false" ghost="true"/>
<object type="button" name="pregame_mainmenu_sp_button" sprite_over="pregame_mainmenu_spbt" size="52.9296875% 23.95833333% 67.578125% 42.317708333%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map.">
<action on="Press"><![CDATA[
GUIObjectUnhide("pregame_subwindow_bkg");
GUIObjectUnhide("pregame_sp_mapsel");
]]></action>
</object>
<object type="button" name="pregame_mainmenu_mp_button" sprite_over="pregame_mainmenu_mpbt" size="60.9375% 48.567708333% 74.21875% 66.53645833333%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game.">
<action on="Press"><![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = false;
getGUIObjectByName("pregame_mp_ip").hidden = false;
]]></action>
</object>
<object type="button" name="pregame_mainmenu_ed_button" sprite_over="pregame_mainmenu_edbt" size="43.65234375% 61.71875% 63.57421875% 82.8125%" z="101" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!">
<action on="Press"><![CDATA[
GUIObjectHide("PREGAME_GUI");
GUIObjectUnhide("ATLAS_GUI");
]]></action>
</object>
<object type="image" name="pregame_mainmenu_0ad_logo" sprite="pregame_mainmenu_0ad_logo_480x218" size="21.1914062% 3.125% 68.0664062% 31.5104166%" z="102" hidden="false" ghost="true"/>
<object type="text" name="pregame_mainmenu_versionnumber" size="43% 24% 43%+282 24%+25" z="103" textcolor="237 227 167" font="prospero16" hidden="false" ghost="true">
{buildTime}
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<object type="button" name="pregame_mainmenu_wfg_logo" sprite="pregame_mainmenu_wfg_logo_256x64" size="10 91.666666%-30 25.9765% 100%-30" z="102" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/">
<action on="Press"><![CDATA[
btCode = new Array("GUIObjectHide('mb_main');");
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
]]></action>
</object>
<object type="text" name="pregame_mainmenu_tooltip" sprite="pregame_mainmenu_tooltip_background" size="69% 6.3802% 97.0703125% 28.125%" font="prospero16" textcolor="255 255 255" z="104" hidden="true" ghost="true">tooltipText</object>
<object type="button" name="exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over" size="100%-18 2 100%-2 18" z="104" hidden="false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world.">
<action on="Press"><![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<object type="empty" name="pregame_subwindows" size="0 0 100% 100%" z="1" hidden="false">
<object type="image" name="pregame_subwindow_bkg" sprite="translucent_background" size="0 0 100% 100%" z="105" hidden="true"/>
<object type="button" name="pregame_mp_ip" sprite="0ad_window" z="106" hidden="true">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<object type="button" name="pregame_ip_host_titlebar" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center">
<action on="Load"><![CDATA[
getGUIObjectByName("pregame_ip_host_titlebar").caption = "Direct IP Connect";
setSizeCoord("pregame_ip_host_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y, crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="button" name="pregame_ip_host_exit_button" sprite="exit_sprite" sprite_over="exit_sprite_over">
<action on="Load"><![CDATA[
setSizeCoord("pregame_ip_host_exit_button", crd_pregame_iphost_exit_button_x, crd_pregame_iphost_exit_button_y, crd_pregame_iphost_exit_button_x+crd_pregame_iphost_exit_button_width, crd_pregame_iphost_exit_button_y+crd_pregame_iphost_exit_button_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_ip").hidden = true;
]]></action>
</object>
<object type="text" name="pregame_ip_infotext">
<action on="Load"><![CDATA[
getGUIObjectByName("pregame_ip_infotext").caption = "You can start a multiplayer game by Direct-IP connect from here. Either \n- enter a map name and click 'Host Game' to host a game or \n- enter an IP and click 'Join Game' to join a game on the entered IP.";
setSizeCoord("pregame_ip_infotext", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="image" name="pregame_mp_ip_divider1" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider1", -230, -130, 230, -130, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<!-- PLAYER NAME controls -->
<object type="text" name="pregame_mp_ip_playername_txt" absolute="false" size="45 80 200 100" textcolor="0 0 0">
Player Name (temporary):
</object>
<object type="input" name="pregame_mp_ip_playername" sprite="only_black" absolute="false" size="220 80 350 100" textcolor="255 255 255">
Player
</object>
<!-- END PLAYER NAME controls -->
<!-- HOST GAME controls -->
<object type="image" name="pregame_mp_ip_divider2" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider2", -230, -75, 230, -75, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="text" name="pregame_mp_ip_mapname_txt" absolute="false" size="45 130 200 150" textcolor="0 0 0">
Map Name:
</object>
<object type="input" name="pregame_mp_ip_host_mapname" sprite="only_black" absolute="false" size="50 150 200 170" textcolor="255 255 255">
test01.pmp
</object>
<object type="button" name="pregame_mp_ip_host_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center">
Host Game
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_host_bt", 50, -60, 150, -30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
initMPSessionHost(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_host_mapname").caption);
]]></action>
</object>
<!-- END HOST GAME controls -->
<!-- JOIN GAME controls -->
<object type="image" name="pregame_mp_ip_divider3" sprite="only_black_border">
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_divider3", -230, -20, 230, -20, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type="text" name="pregame_mp_ip_joinip_txt" absolute="false" size="45 190 200 210" textcolor="0 0 0">
IP address:
</object>
<object type="input" name="pregame_mp_ip_joinip" sprite="only_black" absolute="false" size="50 210 200 230" textcolor="255 255 255">
127.0.0.1
</object>
<object type="button" name="pregame_mp_ip_join_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center">
Join Game
<action on="Load"><![CDATA[
setSizeCoord("pregame_mp_ip_join_bt", 50, 0, 150, 30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on="Press"><![CDATA[
initMPSessionClient(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_joinip").caption);
]]></action>
</object>
<!-- END JOIN GAME controls -->
</object>
<!-- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -->
<object type="button" name="pregame_sp_mapsel" sprite="0ad_window" z="106" hidden="true" size="50%-150 50%-90 50%+150 50%+90">
<!-- The placement of this titlebar object is VERY hackish (see y-placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
<object type="button" name="pregame_sp_mapsel_titlebar" sprite="0ad_window_title" font="prospero18" z="165" text_align="center" text_valign="center" absolute="false" size="50%-130 0%-22 50%+130 0%-14">
Map selection
</object>
<object type="text" name="pregame_sp_infotext" absolute="false" size="10 10 290 60">
Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
</object>
<object type="text" name="pregame_sp_mapname_txt" absolute="false" textcolor="0 0 0" size="10 90 120 110">
Map Name:
</object>
<object type="input" name="pregame_sp_mapname" sprite="only_black" absolute="false" size="130 90 290 110" textcolor="255 255 255">
nm_playercolors.pmp
</object>
<object type="button" name="pregame_sp_start_bt" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%-100 100%-50 50%-10 100%-20">
Start Game
<action on="Press"><![CDATA[
// Check wheter we have a correct file extension, to avoid crashes
var mapName = getGUIObjectByName("pregame_sp_mapname").caption;
var extension = mapName.substring(mapName.length, mapName.length-4);
if(extension != ".pmp") {
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
mapName = mapName + ".pmp";
console.write("Trying to fix the map name (probably missing extension).");
}
// Set up game
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
g_GameAttributes.mapFile = mapName;
startLoadingScreen();
]]></action>
</object>
<object type="button" name="pregame_sp_mapsel_abort_button" sprite="message_box_button_normal" sprite_over="message_box_button_over" text_align="center" text_valign="center" absolute="false" size="50%+10 100%-50 50%+90 100%-20">
Abort
<action on="Press"><![CDATA[
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
]]></action>
</object>
</object>
</object>
</objects>

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