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forked from 0ad/0ad

Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.

Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.

This was SVN commit r9479.
This commit is contained in:
Michael D. Hafer 2011-05-08 04:19:05 +00:00
parent ede48a077b
commit be5e4933d8
4 changed files with 6 additions and 4 deletions

View File

@ -13,6 +13,7 @@
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>

View File

@ -14,6 +14,7 @@
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>

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