Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map with the Mediterranean assets. This was SVN commit r9479.
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@ -13,6 +13,7 @@
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<mesh>skeletal/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_round_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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@ -14,6 +14,7 @@
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<props>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_round_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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BIN
binaries/data/mods/public/maps/scenarios/Acropolis II.pmp
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binaries/data/mods/public/maps/scenarios/Acropolis II.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Acropolis II.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Acropolis II.xml
(Stored with Git LFS)
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