Updated ScEd binary. Fixed problem with loading maps.
This was SVN commit r2046.
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@ -46,6 +46,8 @@
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#include "SelectObjectTool.h"
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#include "simulation/Entity.h"
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#include "Loader.h"
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extern CLightEnv g_LightEnv;
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/////////////////////////////////////////////////////////////////////////////
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@ -616,9 +618,23 @@ void CMainFrame::OnFileLoadMap()
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dir=dir.Left(loaddlg.m_ofn.nFileOffset-1);
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g_UserCfg.SetOptionString(CFG_MAPLOADDIR,(const char*) dir);
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CMapReader reader;
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try {
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reader.LoadMap(loadname, g_Game->GetWorld()->GetTerrain(), &g_UnitMan, &g_LightEnv);
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LDR_BeginRegistering();
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CMapReader* reader = new CMapReader(); // freed by the progressive loader
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reader->LoadMap(loadname, g_Game->GetWorld()->GetTerrain(), &g_UnitMan, &g_LightEnv);
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LDR_EndRegistering();
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int progress_percent;
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wchar_t description[100];
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int ret;
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do
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{
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ret = LDR_ProgressiveLoad(100.f, description, ARRAY_SIZE(description), &progress_percent);
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assert(ret == 0 || ret == 1 || ret == ERR_TIMED_OUT);
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}
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while (ret != 0);
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CStr filetitle=loaddlg.m_ofn.lpstrFileTitle;
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int index=filetitle.ReverseFind(CStr("."));
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