Fix a few templates and techs.
This was SVN commit r13559.
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@ -2,8 +2,8 @@
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"genericName": "Immortals",
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"description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
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"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
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"requirements": {"tech": "unlock_champion_units"},
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"requirementsTooltip": "Available after Champions unlocked.",
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 30,
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"tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
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@ -1,28 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Armour>
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<Hack>20.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>20.0</Crush>
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<Foundation>
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<Hack>5.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>5.0</Crush>
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</Foundation>
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</Armour>
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>18.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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<PrepareTime>1200</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Spread>1.5</Spread>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>3</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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@ -32,14 +9,6 @@
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<PlacementType>shore</PlacementType>
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<Category>Dock</Category>
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</BuildRestrictions>
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<Cost>
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<PopulationBonus>30</PopulationBonus>
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<BuildTime>250</BuildTime>
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<Resources>
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<wood>425</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Circle radius="15.5"/>
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<Height>8.0</Height>
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@ -62,17 +31,22 @@
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<Position>
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<Floating>true</Floating>
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</Position>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_dock.xml</select>
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<constructed>interface/complete/building/complete_dock.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<Vision>
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<Range>80</Range>
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</Vision>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/brit_infantry_spearman_b
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units/brit_infantry_slinger_b
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units/brit_cavalry_javelinist_b
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units/{civ}_ship_fishing
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units/{civ}_ship_merchant
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units/brit_ship_trireme
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</Entities>
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</ProductionQueue>
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<RallyPointRenderer>
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<LinePassabilityClass>ship</LinePassabilityClass>
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</RallyPointRenderer>
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<ResourceDropsite>
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<Types>food wood stone metal</Types>
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</ResourceDropsite>
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<VisualActor>
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<Actor>structures/celts/crannog.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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@ -49,7 +49,6 @@
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units/pers_champion_infantry
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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persians/immortals
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</Technologies>
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</ProductionQueue>
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@ -56,12 +56,6 @@
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</Bonuses>
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<RestrictedClasses datatype="tokens">Structure</RestrictedClasses>
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</Charge>
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<Slaughter>
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<Hack>1000.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>3.0</MaxRange>
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</Slaughter>
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</Attack>
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<Cost>
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<BuildTime>10</BuildTime>
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