Updated hellenic defense tower with new effects.
This was SVN commit r13745.
This commit is contained in:
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6963f8c067
commit
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@ -1,11 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_f.dae</mesh>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_f.dae</mesh>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,10 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_p.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_scout_tower_p.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,39 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="scout tower">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="scout tower">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,40 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="scout tower">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="scout tower">
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<animations>
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<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_scout_tower.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/hele_scout_tower.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/hele_scout_tower.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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