Move cavalry movement tech to village phase and make it cheaper.
Having two technologies was too strong a bonus. Patch by: borg- Reviewed By: Nescio, wraitii Differential Revision: https://code.wildfiregames.com/D2966 This was SVN commit r24012.
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@ -1,13 +1,12 @@
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{
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"genericName": "Cavalry Speed Training",
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"genericName": "Horse Racing",
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"description": "Train your horses to move faster.",
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"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 },
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"supersedes": "speed_cavalry_01",
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 },
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"requirements": { "tech": "phase_village" },
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"requirementsTooltip": "Unlocked in Village Phase.",
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"icon": "nisean_war_horses.png",
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"researchTime": 40,
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"tooltip": "+10% cavalry walk speed.",
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"tooltip": "Cavalry +10% walk speed.",
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
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],
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@ -1,15 +0,0 @@
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{
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"genericName": "Cavalry Breeding",
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"description": "Breed the fastest horses.",
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"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 150 },
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"requirements": { "tech": "phase_town" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "nisean_war_horses.png",
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"researchTime": 40,
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"tooltip": "+10% cavalry walk speed.",
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
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],
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"affects": ["Cavalry"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -46,8 +46,7 @@
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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speed_cavalry_01
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speed_cavalry_02
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cavalry_movement_speed
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
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successors/special_war_horses
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@ -35,8 +35,7 @@
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</Entities>
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<Technologies datatype="tokens">
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gather_animals_stockbreeding
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speed_cavalry_01
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speed_cavalry_02
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cavalry_movement_speed
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</Technologies>
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</ProductionQueue>
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<Sound>
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